CREATURE 23
Perception +40; darkvision, true seeing
Languages Celestial, Draconic, Infernal; tongues
Skills Arcana +38, Athletics +43, Diplomacy +43, Religion +43, Stealth +36, Survival +46
Str +10 Dex +6 Con +8 Int +5 Wis +9 Cha +10
Items +3 major striking greatsword, +3 major striking longbow
AC 49; Fort +40, Ref +34, Will +37
HP 500, regeneration 20 (deactivated by evil); Weaknesses evil 25
Aura of Protection (abjuration, aura, divine) 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an incapacitation effect). It's then temporarily immune for 1 minute.
Speed 35 feet, fly 100 feet
Melee holy greatsword +44 (good, magical, versatile p), Damage 4d12+22 slashing plus 2d6 good
Ranged holy longbow +40 (deadly d10, good, magical, propulsive, range increment 100 feet, volley 30 feet), Damage 4d8+17 piercing plus 2d6 good and arrow of mortality
Animate Weapon Trigger The solar hits with a melee weapon; Effect Strike while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute.
Arrow of Mortality The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes dying 1 (or, if it was already dying, increases its dying value by 3).
Change Shape (concentrate, divine, polymorph, transmutation) The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.
Holy Armaments (divine, evocation) Any weapon gains the effect of a holy property rune while a solar wields it.
Bestiary 2, page 16.
Open Solar in the interactive creatures list or browse all creatures starting with S.