Solar

CREATURE 23

rare ng large angel celestial 

Perception +40; darkvision, true seeing

Languages Celestial, Draconic, Infernal; tongues

Skills Arcana +38, Athletics +43, Diplomacy +43, Religion +43, Stealth +36, Survival +46

Str +10 Dex +6 Con +8 Int +5 Wis +9 Cha +10

Items +3 major striking greatsword, +3 major striking longbow

AC  49; Fort +40, Ref +34, Will +37

HP 500, regeneration 20 (deactivated by evil); Weaknesses evil 25

Aura of Protection (abjuration, aura, divine) 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an incapacitation effect). It's then temporarily immune for 1 minute.

Speed 35 feet, fly 100 feet

Melee [>] holy greatsword +44 (good, magical, versatile p), Damage 4d12+22 slashing plus 2d6 good

Ranged [>] holy longbow +40 (deadly d10, good, magical, propulsive, range increment 100 feet, volley 30 feet), Damage 4d8+17 piercing plus 2d6 good and arrow of mortality

Animate Weapon [R] Trigger The solar hits with a melee weapon; Effect Strike while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute.

Arrow of Mortality The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes dying 1 (or, if it was already dying, increases its dying value by 3).

Change Shape [>] (concentrate, divine, polymorph, transmutation) The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.

Holy Armaments (divine, evocation) Any weapon gains the effect of a holy property rune while a solar wields it.

Bestiary 2, page 16.

Open Solar in the interactive creatures list or browse all creatures starting with S.