Simurgh

CREATURE 18

rare ng gargantuan beast 

Perception +32; darkvision

Languages Celestial, Common, Draconic; Tongues

Skills Acrobatics +27, Arcana +28, Athletics +32, Diplomacy +34, Medicine +35, Performance +28, Religion +35, Survival +32

Str +8 Dex +3 Con +6 Int +3 Wis +6 Cha +5

AC  41; Fort +30, Ref +29, Will +32; +1 status bonus to all saves vs. magic

HP 350; Immunities disease, fire, negative energy, sleep

Aura of Peace (divine, emotion, enchantment, incapacitation, mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.

Attack of Opportunity [R]

Speed 40 feet, fly 90 feet

Melee [>] jaws +34 (magical, reach 20 feet), Damage 4d12+12 piercing

Melee [>] claw +34 (agile, magical, reach 15 feet), Damage 4d8+12 slashing

Melee [>] tail +34 (magical, reach 20 feet), Damage 4d8+10 slashing plus banishing swipe

Ranged [>] glaring ray +34 (magical, range 100 feet), Damage 10d6 fire

Divine Innate Spells DC 42; 9th flame strike, heal; 3rd zone of truth (at will); 2nd detect alignment (at will); 1st dazzling flash; Cantrips (9th) detect magic, light

Bestiary, page 295.

Open Simurgh in the interactive creatures list or browse all creatures starting with S.