CREATURE 18
Perception +32; darkvision
Languages Celestial, Common, Draconic; Tongues
Skills Acrobatics +27, Arcana +28, Athletics +32, Diplomacy +34, Medicine +35, Performance +28, Religion +35, Survival +32
Str +8 Dex +3 Con +6 Int +3 Wis +6 Cha +5
AC 41; Fort +30, Ref +29, Will +32; +1 status bonus to all saves vs. magic
HP 350; Immunities disease, fire, negative energy, sleep
Aura of Peace (divine, emotion, enchantment, incapacitation, mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.
Speed 40 feet, fly 90 feet
Melee jaws +34 (magical, reach 20 feet), Damage 4d12+12 piercing
Melee claw +34 (agile, magical, reach 15 feet), Damage 4d8+12 slashing
Melee tail +34 (magical, reach 20 feet), Damage 4d8+10 slashing plus banishing swipe
Ranged glaring ray +34 (magical, range 100 feet), Damage 10d6 fire
Divine Innate Spells DC 42; 9th flame strike, heal; 3rd zone of truth (at will); 2nd detect alignment (at will); 1st dazzling flash; Cantrips (9th) detect magic, light
Bestiary, page 295.
Open Simurgh in the interactive creatures list or browse all creatures starting with S.