CREATURE 7
Perception +15; darkvision, scent (imprecise) 30 feet
Languages Aklo, Common, Draconic, Undercommon; telepathy 100 feet
Skills Arcana +17, Deception +15, Nature +15, Occultism +17, Society +15, Survival +15
Str +0 Dex +4 Con +2 Int +6 Wis +4 Cha +2
Items shortbow (20 arrows), sickle
AC 24; Fort +13, Ref +15, Will +17 (+4 status vs. mental); +1 status to all saves vs. magic
HP 105; Resistances poison 10
Speed 25 feet
Melee fangs +16 (finesse), Damage 2d8+4 piercing plus serpentfolk venom
Melee sickle +16 (agile, finesse, trip), Damage 1d4+4 piercing plus serpentfolk venom
Ranged shortbow +16 (deadly d10, range increment 60 feet, reload 0), Damage 1d6+4 piercing plus serpentfolk venom
Arcane Spontaneous Spells DC 25, attack +17; 4th (2 slots) acid arrow, noxious vapors; 3rd (3 slots) mind reading, slow, stinking cloud; 2nd (3 slots) acid arrow, false life, invisibility; 1st (3 slots) feather fall, item facade, magic missile; Cantrips (4th) acid splash, detect magic, mage hand, read aura, shield
Occult Innate Spells DC 25; 4th suggestion; 3rd illusory disguise (at will); 2nd mirror image (at will); 1st ventriloquism (at will)
Serpentfolk Venom (poison) As granitescale, but DC 23.
Venom Pool (arcane, conjuration, poison) Frequency once per day; Effect The venom caller conjures a 10-foot burst of liquid poison within 60 feet. Each creature that begins its turn in the area takes 4d6 poison damage (DC 25 basic Fortitude save). On a critical failure, creatures also take 1d6 persistent poison damage. Once per turn, starting the turn after the venom caller uses Venom Pool, the venom caller can use a single action, which has the concentrate trait, to increase the radius of the burst by 5 feet. The pool of venom lasts for 1 minute, at which time it evaporates without a trace.
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