CREATURE 16
Perception +28; low-light vision
Languages Common, Jotun, Terran
Skills Arcana +28, Athletics +32, Crafting +28, Intimidation +28, Society +27
Str +9 Dex +2 Con +7 Int +2 Wis +6 Cha +4
Items +2 greater striking greatsword, +1 striking longspear, +1 splint mail
AC 38; Fort +33, Ref +26, Will +28
HP 330; Immunities fire
Attack of Opportunity The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity.
Speed 45 feet; air walk
Melee greatsword +33 (magical, reach 20 feet, versatile p), Damage 3d12+17 slashing
Melee longspear +32 (magical, reach 25 feet), Damage 2d8+17 piercing
Melee fist +31 (agile, reach 20 feet), Damage 3d8+17 bludgeoning
Ranged rock +31 (brutal, range increment 120 feet), Damage 2d12+17 bludgeoning
Arcane Innate Spells DC 35; 8th charm, suggestion; 6th dominate (×3), true seeing; 5th sending; 4th charm (at will), suggestion (at will); Constant (4th) air walk
Command Giants When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35.
Demand (arcane, enchantment, mental) When a rune giant casts its innate sending spell, it can also cast suggestion on the target.
Flashing Runes (arcane, evocation, light) Trigger The rune giant uses an arcane ability or casts an arcane spell. Effect The runes on the giant's body flash as they produce magical energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude save. Critical Success The creature is unaffected.Success The creature is dazzled for 1 round.Failure The creature is blinded for 1 round.
Invoke Rune (arcane, concentrate, electricity, evocation) The rune giant invokes one of the runes on its body, causing the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to all creatures in the cone (DC 37 basic Reflex save) A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice. The giant can't use Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.
Wide Swing The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty.
Bestiary, page 175.
Open Rune Giant in the interactive creatures list or browse all creatures starting with R.