Reborn Sun Warrior

CREATURE 11

rare le medium fire undead 

Perception +21; darkvision

Languages Common, Necril

Skills Acrobatics +21, Athletics +23, Intimidation +16, Religion +19, Stealth +21

Str +5 Dex +4 Con +5 Int +1 Wis +2 Cha -1

Items flame spike (as a flame tongue, but a spear rather than a longsword), religious symbol of Triafitan

AC  31; Fort +24, Ref +21, Will +18

HP 245, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10, mental 10

Burning Sacrifice (divine, evocation, fire) As reborn sun hunter.

Speed 25 feet

Melee [>] spear +24 (magical), Damage 3d8+11 piercing plus 1d6 fire

Melee [>] fist +23 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning plus 1d6 fire and Grab

Ranged [>] spear +23 (magical, thrown 20 feet), Damage 3d8+11 piercing plus 1d6 fire

Divine Innate Spells DC 27, attack +19; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil

Constrict [>] 1d4+9 bludgeoning plus 2d6 fire, DC 27

Knocking Sweep [>>] Frequency once per round; Effect The sun warrior swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the sun warrior's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

Pinning Thrust [>>] The sun warrior attempts to drive their spear through a foe to pin them in place. The sun warrior makes a spear Strike. On a hit, the target's clothes, armor, or other piece of equipment becomes pinned to the ground. The sun warrior Releases the spear, and the target is immobilized until they can remove the spear (Escape DC 27). If the Strike was a critical hit, the DC increases by 2.

Strength of Thousands #4: Secrets of the Temple-City, page 11.

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