CREATURE 0
Perception +6 (-2 to hear things); darkvision
Languages Gnoll, Undercommon
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3 Dex +3 Con +0 Int +0 Wis +2 Cha -2
Items shortbow (60 arrows), shortsword
AC 16; Fort +5, Ref +8, Will +6
HP 17; Weaknesses cold iron 2
Unluck Aura (aura, divination, mental, misfortune, primal) 20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.
Speed 25 feet
Melee shortsword +8 (agile, finesse, magical, versatile s), Damage 1d6-3 slashing
Ranged shortbow +8 (deadly 1d10, magical, range increment 60 feet, reload 0), Damage 1d6 piercing
Primal Innate Spells DC 16; 2nd speak with animals (at will); Cantrips (1st) prestidigitation
Bestiary, page 193.
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