CREATURE 6
Perception +14
Languages Common
Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
Str +3 Dex +3 Con +1 Int +0 Wis +4 Cha +2
Items +1 dagger, religious symbol of Grobreil
AC 21; Fort +11, Ref +11, Will +14
HP 80
Speed 25 feet
Melee dagger +13 (agile, magical, versatile s), Damage 1d6+5 piercing
Ranged dagger +13 (agile, magical, thrown 10 feet, versatile s), Damage 1d6+5 piercing
Divine Prepared Spells DC 24, attack +16; 3rd circle of protection, heal (×3), searing light (×2); 2nd gentle repose, silence, spiritual weapon; 1st disrupting weapons, mindlink, spirit link; Cantrips (3rd) detect magic, disrupt undead, light, read aura, shield
Divine Rituals DC 24; consecrate
Healing Hands When the priest casts heal, they roll d10s instead of d8s.
Steady Spellcasting If another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat check. If the priest succeeds, their action isn't disrupted.
Gamemastery Guide, page 213.
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