CREATURE 15
Male dybbuk cult leader
Perception +27; darkvision
Languages Abyssal, Aklo, Common; telepathy 100 feet
Skills Acrobatics +28, Deception +31, Diplomacy +27, Intimidation +29, Stealth +28
Str -5 Dex +7 Con +0 Int +1 Wis +6 Cha +8
AC 35; Fort +19, Ref +28, Will +29
HP 280, negative healing; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, or positive; double resistance vs. non-magical)
Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 30 feet, DC 33
Speed fly 50 feet
Melee pain touch +28 (agile, evil, finesse, magical), Damage 8d6 negative plus 2d6 evil
Occult Innate Spells DC 35, attack +31; 6th dominate, feeblemind, telekinetic maneuver (at will); 5th chilling darkness (×2), fear; 4th modify memory; 3rd fear (at will); Cantrips (6th) telekinetic projectile
Inhabit Object Mozubik possesses a Large or smaller object within 20 feet, making it an animated object (Bestiary 20) This animated object's level can be no higher than Mozubik's level – 2. If the target object is being held by a creature, the bearer can attempt a Will save to prevent the possession. This possession ends when the object is destroyed or Mozubik leaves it. At this point, Mozubik reappears in the object's square and can't Inhabit an Object again for 1d4 rounds.
Malevolent Possession Mozubik attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell with an unlimited duration, except since Mozubik doesn't have a physical body, he is unaffected by that restriction. When Mozubik departs, the target has only confused and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Mozubik and its corpse remains intact, Mozubik can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse acts like an animated object.
Open Mozubik Ditodoul in the interactive creatures list or browse all creatures starting with M.