Morumoru

CREATURE 9

unique ce medium caligni humanoid 

Male caligni subcommander (Bestiary 50)

Perception +16; greater darkvision

Languages Caligni, Undercommon

Skills Acrobatics +18, Deception +20, Diplomacy +20, Intimidation +18, Occultism +14, Stealth +18

Str +2 Dex +5 Con +1 Int -1 Wis +1 Cha +5

Items dagger (3), key to area A7, leather armor, wand of magic missile (3rd level)

Light Blindness

AC  26; Fort +16, Ref +20, Will +18

HP 160, death flame

Death Flame (light) When Morumoru dies, his body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take 6d10 fire damage (DC 28 basic Reflex save) His gear is unaffected by the flames and is left in a pile where he died.

Occult Ward [R] Trigger Morumoru attempts a saving throw against a spell cast by a creature he can see; Effect Morumoru gains a +2 circumstance bonus to the triggering save.

Speed 25 feet

Melee [>] dagger +15 (agile, finesse, versatile s), Damage 1d4+7 piercing

Occult Innate Spells DC 26, attack +18; 4th darkness, phantom pain, suggestion; 3rd blindness, enthrall, paralyze; 2nd darkness (at will), invisibility, obscuring mist (at will); Cantrips (5th) chill touch, daze, detect magic, shield

Sneak Attack Morumoru deals 3d6 extra precision damage to flat-footed creatures.

Abomination Vaults #3: Eyes of Empty Death, page 7.

Open Morumoru in the interactive creatures list or browse all creatures starting with M.