CREATURE 13
Female kitsune ninja
Perception +26; low-light vision
Languages Kitsune, Nagaji, Morouvaem, Tengu, Moriakrik
Skills Acrobatics +26, Deception +25, Stealth +24, Thievery +24
Str +0 Dex +5 Con +3 Int +4 Wis +1 Cha +4
Items +2 striking returning darts (5), +2 greater striking handwraps of mighty blows, +1 explorer's clothing, greater smokesticks (2)
AC 35; Fort +20, Ref +26, Will +20
HP 190
Speed 25 feet
Melee claw +26 (agile, finesse, nonlethal, unarmed), Damage 3d4+11 slashing
Ranged dart +26 (agile, reload 0, thrown 20 feet), Damage 2d4+6 piercing
Ranged foxfire +24 (range 20 feet), Damage 3d4 electricity
Divine Innate Spells DC 33; 5th illusory scene; 1st sanctuary; Cantrips (7th) daze
Change Shape (concentrate, divine, polymorph, transmutation) Moraenurn transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Moraenurn can remain in her human form indefinitely, and she can shift back to her kitsune form by using this action again.
Foxfire Blast (electricity, evocation, flourish, magical) Moraenurn makes a fist Strike. On a hit the target takes an additional 3d4 electricity damage and is pushed back 10 feet. On a critical hit, the target is pushed back and then knocked prone.
Pinning Shot Moraenurn expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Moraenurn makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the dart free; it can't move from its space until it succeeds. If Moraenurn's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is flat-footed while it remains immobilized in this way.
Sneak Attack Moraenurn Strikes deal an additional 3d6 precision damage to flat-footed creatures.
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