Mage For Hire

CREATURE 3

n medium human humanoid 

Perception +7

Languages Common

Skills Arcana +11, Society +9, Stealth +7, Thievery +9

Str +0 Dex +2 Con +1 Int +4 Wis +1 Cha +1

Items invisibility potion, spellbook, staff, thieves' tools

AC  17; Fort +8, Ref +9, Will +10

HP 31

Speed 25 feet

Melee [>] staff +7 (two-hand d8), Damage 1d4 bludgeoning

Arcane Prepared Spells DC 20, attack +12; 2nd flaming sphere, knock, see invisibility; 1st grease, mage armor, magic missile, true strike; Cantrips (2nd) dancing lights, daze, detect magic, electric arc, mage hand, message, shield

Wizard School Spell 1 Focus Point, DC 20; 2nd diviner's sight (Core Rulebook 406)

Gamemastery Guide, page 226.

Open Mage For Hire in the interactive creatures list or browse all creatures starting with M.