King of Neigeivon Zouzesheir

CREATURE 19

unique le medium aberration swarm 

Male worm that walks sorcerer (Bestiary 2 296)

Perception +32; darkvision, tremorsense (precise) [object Object] feet

Languages Abyssal, Akitonian, Aklo, Common, Infernal

Skills Acrobatics +36, Arcana +34, Crafting +34, Deception +38, Intimidation +38, Occultism +34, Society +32, Stealth +36

Str +5 Dex +9 Con +6 Int +5 Wis +5 Cha +9

Items wand of manifold missiles (7th)

AC  null; Fort +31, Ref +36, Will +32

HP 300; Immunities disease, paralyzed, poison, precision, swarm mind, unconscious; Weaknesses area damage 15, splash damage 15; Resistances physical 15

Counterspell [R] Trigger A creature Casts a Spell the King of Neigeivon Zouzesheir knows; Effect The King of Neigeivon Zouzesheir expends a spell slot to counter the triggering creature's casting. The King of Neigeivon Zouzesheir loses his spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.

Discorporate When the King of Neigeivon Zouzesheir is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Neigeivon Zouzesheir will eventually reform using a process that typically takes 1d10 days. Applying area damage immediately after the King of Neigeivon Zouzesheir is killed prevents his return.

Speed 30 feet, climb 20 feet

Melee [>] tendril +34 (reach 10 feet), Damage 4d10+15 persistent piercing damage plus swarming bites

Occult Spontaneous Spells DC 44, attack +34; 10th (2 slots) time stop, visions of danger (biting ants only); 9th (3 slots) foresight, wail of the banshee, weird; 8th (4 slots) disappearance, dispel magic, maze, mind blank, prismatic wall; 7th (4 slots) dispel magic, phantasmal killer, visions of danger (biting ants only), warp mind; 6th (4 slots) dominate, paranoia, slow, teleport; 5th (4 slots) black tentacles, mind probe, phantom pain, subconscious suggestion; 4th (4 slots) dimension door, modify memory, suggestion, veil; 3rd (4 slots) dream message, haste, hypercognition, slow; 2nd (4 slots) comprehend language, illusory creature, mirror image, undetectable alignment; 1st (4 slots) charm, illusory disguise, mindlink, ray of enfeeblement; Cantrips (10th) daze, detect magic, light, mage hand, shield

Squirming Embrace [>] The King of

Neigeivon Zouzesheir Strides to a creature, ends h i s movement sharing a space with it, and deals 3d8 piercing damage and 3d8 poison damage to it (DC 39 basic Reflex save). A creature that fails this save also takes 2d8 persistent piercing damage.

Swarm Shape [>] (concentrate) The King of Neigeivon Zouzesheir collapses into a shapeless swarm of ants. He drops all held, worn, and carried items. While discorporated, The

King of Neigeivon Zouzesheir can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.

Swarming Bites While a creature is taking persistent piercing damage from the King of Neigeivon Zouzesheir's tendril

Strike or Squirming Embrace, or while within a visions of danger area that it has not disbelieved, it is also clumsy 1. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

Strength of Thousands #5: Doorway to the Red Star, page 90.

Open King of Neigeivon Zouzesheir in the interactive creatures list or browse all creatures starting with K.