Hekatonkheires Titan

CREATURE 24

rare ce gargantuan aberration titan 

Perception +43; darkvision, true seeing

Languages Abyssal, Aklo, Celestial, Common; telepathy 100 feet

Skills Acrobatics +42, Athletics +48, Intimidation +45, Occultism +41, Survival +39

Str +12 Dex +10 Con +12 Int +7 Wis +7 Cha +9

AC  52; all-around vision; Fort +44, Ref +40, Will +37

HP 500; Immunities death effects, disease

Impossible Stature (aura, illusion, occult, mental) 120 feet. As Elysian titan, except DC 48.

Attack of Opportunity [R] The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.

Speed 60 feet; air walk, freedom of movement

Melee [>] void weapon +45 (magical, reach 50 feet, versatile p, versatile s), Damage 4d12+18 bludgeoning plus 2d12 force

Ranged [>] void weapon +43 (magical, thrown 200 feet, versatile p, versatile s), Damage 4d12+18 bludgeoning plus 2d12 force

Occult Innate Spells DC 48; 9th bind soul, dimension door, plane shift, weird; Constant (10th) air walk, freedom of movement, true seeing

Demolish Veil [F] Frequency once per month; Trigger The titan casts plane shift; Effect The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level storm of vengeance.

Hundred-Dimension Grasp [>] The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.

Hundred-Handed Whirlwind [>>] The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty.

Send Beyond [>] Requirements The titan has a creature grabbed; Effect The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (DC 48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for 1d4 rounds.

Shape Void [F] The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional 2d12 force damage. If Released, a void weapon vanishes.

Bestiary 3, page 271.

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