Gremlin, Pugwampi

CREATURE 0

ne tiny fey gremlin 

Perception +6 (-2 to hear things); darkvision

Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5

Str -3 Dex +3 Con +0 Int +0 Wis +2 Cha -2

Items shortbow (60 arrows), shortsword

Animal Talker Pugwampis can talk to and understand animals.

AC  16; Fort +5, Ref +8, Will +6

HP 19

Unluck Aura (divination, mental, primal) Creatures other than animals, gremlins, and gnolls within 20 feet become extremely unlucky. They must attempt a DC 16 Will save, rolling this Will save twice and using the worse result. On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi. Multiple pugwampis don't create any increased effect.

Speed 25 feet

Melee [>] shortsword +8 (agile, finesse, magical, versatile s), Damage 1d6 - 1 slashing

Ranged [>] shortbow +8 (deadly 1d10, magical, range increment 60 feet), Damage 1d6 - 1 piercing

Beginner Box, page 67.

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