CREATURE 0
Perception +6 (-2 to hear things); darkvision
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3 Dex +3 Con +0 Int +0 Wis +2 Cha -2
Items shortbow (60 arrows), shortsword
Animal Talker Pugwampis can talk to and understand animals.
AC 16; Fort +5, Ref +8, Will +6
HP 19
Unluck Aura (divination, mental, primal) Creatures other than animals, gremlins, and gnolls within 20 feet become extremely unlucky. They must attempt a DC 16 Will save, rolling this Will save twice and using the worse result. On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi. Multiple pugwampis don't create any increased effect.
Speed 25 feet
Melee shortsword +8 (agile, finesse, magical, versatile s), Damage 1d6 - 1 slashing
Ranged shortbow +8 (deadly 1d10, magical, range increment 60 feet), Damage 1d6 - 1 piercing
Beginner Box, page 67.
Open Gremlin, Pugwampi in the interactive creatures list or browse all creatures starting with G.