Ghoul

CREATURE 1

ce medium ghoul undead 

Perception +7; darkvision

Languages Common, Necril

Skills Acrobatics +7, Athletics +4, Stealth +7, Survival +5

Str +1 Dex +4 Con +1 Int +1 Wis +2 Cha +2

AC  16; Fort +4, Ref +9, Will +5

HP 20, negative healing

Speed 30 feet, burrow 5 feet

Melee [>] jaws +9 (finesse), Damage 1d6+1 piercing plus ghoul fever and paralysis

Melee [>] claw +9 (agile, finesse), Damage 1d4+1 slashing plus paralysis

Consume Flesh [>] (manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Fever Saving Throw DC 15 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight

Paralysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap [>] The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Bestiary, page 169. Expanded in LOIL.

Open Ghoul in the interactive creatures list or browse all creatures starting with G.