Ghost Mage

CREATURE 10

ce medium ghost incorporeal spirit undead 

Perception +17; darkvision

Languages Common, Draconic

Skills Arcana +22, Intimidation +22, Stealth +21

Str -5 Dex +3 Con +0 Int +6 Wis +3 Cha +6

Site Bound

AC  27; Fort +16, Ref +19, Will +22

HP 135, negative healing, rejuvenation; Immunities poison, precision, death effects, disease, paralyzed, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)

Rejuvenation (divine, necromancy) Completing the ghost mage's project allows it to move on to the afterlife.

Speed fly 25 feet

Melee [>] ghostly hand +21 (agile, finesse, magical), Damage 2d8+12 negative

Arcane Innate Spells DC 29, attack +23; 5th cone of cold, hallucination; 4th phantasmal killer, suggestion; 3rd blindness, dispel magic, nondetection; 2nd telekinetic maneuver (×2); 1st ray of enfeeblement (×2); Cantrips (5th) detect magic, ghost sound, mage hand, prestidigitation, read magic

Frightful Moan [>] (auditory, divine, emotion, enchantment, fear, mental) DC 29

Telekinetic Assault [>>] (divine, evocation) 6d6 bludgeoning, DC 29

Bestiary, page 167. Expanded in LOIL.

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