CREATURE 10
Perception +17; darkvision
Languages Common, Draconic
Skills Arcana +22, Intimidation +22, Stealth +21
Str -5 Dex +3 Con +0 Int +6 Wis +3 Cha +6
AC 27; Fort +16, Ref +19, Will +22
HP 135, negative healing, rejuvenation; Immunities poison, precision, death effects, disease, paralyzed, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Completing the ghost mage's project allows it to move on to the afterlife.
Speed fly 25 feet
Melee ghostly hand +21 (agile, finesse, magical), Damage 2d8+12 negative
Arcane Innate Spells DC 29, attack +23; 5th cone of cold, hallucination; 4th phantasmal killer, suggestion; 3rd blindness, dispel magic, nondetection; 2nd telekinetic maneuver (×2); 1st ray of enfeeblement (×2); Cantrips (5th) detect magic, ghost sound, mage hand, prestidigitation, read magic
Frightful Moan (auditory, divine, emotion, enchantment, fear, mental) DC 29
Telekinetic Assault (divine, evocation) 6d6 bludgeoning, DC 29
Open Ghost Mage in the interactive creatures list or browse all creatures starting with G.