Esipil

CREATURE 1

ne tiny fiend sahkil 

Perception +7; darkvision

Languages Abyssal, Celestial, Infernal, Requian; telepathy

Skills Acrobatics +7, Intimidation +7, Stealth +7

Str +0 Dex +4 Con +2 Int +1 Wis +2 Cha +2

Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

AC  17; Fort +7, Ref +9, Will +5

HP 16; Immunities fear

Speed 30 feet

Melee [>] jaws +9 (finesse, versatile p), Damage 1d8 slashing plus 1d4 evil and Grab

Melee [>] claw +9 (agile, finesse), Damage 1d6 slashing plus 1d4 evil

Divine Innate Spells DC 15; 3rd fear; 2nd mirror image; 1st fear (at will); Cantrips (1st) mage hand

Change Shape [>] (concentrate, divine, polymorph, transmutation) The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal (page 304). This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes.

Skip Between [>] (conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.

Bestiary 3, page 218.

Open Esipil in the interactive creatures list or browse all creatures starting with E.