Dero Magister

CREATURE 5

uncommon ce small dero humanoid 

Perception +8; darkvision

Languages Aklo, Undercommon

Skills Crafting +12, Medicine +8, Occultism +12, Stealth +11

Str +1 Dex +4 Con +2 Int +3 Wis -1 Cha +5

Items aklys

AC  22; Fort +10, Ref +13, Will +10

HP 65; Immunities confusion; Weaknesses vulnerable to sunlight

Vulnerable to Sunlight A dero magister takes 10 damage for every hour they're exposed to sunlight.

Speed 20 feet

Melee [>] aklys +10 (trip), Damage 1d6+3 bludgeoning

Ranged [>] aklys +13 (ranged trip, tethered, thrown 20 feet), Damage 1d6+3 bludgeoning

Occult Innate Spells DC 24; 4th modify memory; 2nd darkness (at will), sound burst; Cantrips (1st) daze, ghost sound

Occult Spontaneous Spells DC 24; 3rd (3 slots) blindness, vampiric touch; 2nd (4 slots) hideous laughter, paranoia, spectral hand, touch of idiocy; 1st (4 slots) grim tendrils, magic missile, phantom pain, soothe; Cantrips (3rd) chill touch, dancing lights, detect magic, forbidding ward, message

Cytillesh Stare [>] (concentrate, incapacitation, mental, visual) Frequency once per round; Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 24 Will saving throw or be confused for 1 round.

Bestiary, page 85.

Open Dero Magister in the interactive creatures list or browse all creatures starting with D.