CREATURE 14
Perception +26; darkvision, lifesense [object Object] feet
Skills Acrobatics +28, Driving Lore +25, Intimidation +25, Society +21, Survival +22
Str -5 Dex +8 Con +2 Int +3 Wis +4 Cha +5
AC 35; Fort +22, Ref +28, Will +24
HP 228, negative healing; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Aura of Doom (aura, emotion, fear, mental, necromancy) 30 feet. A living creature that enters the area must succeed at a DC 31 Will save or gain the doomed 1 condition. A critical failure increases this condition to doomed 2. Regardless of the result of the saving throw, the creature is temporarily immune to this death coach's aura of doom for 1 minute.
Collect Soul (death, necromancy) Trigger A dying creature within the death coach's Aura of Doom dies or its dying value increases; Effect The death coach attempts to collect the triggering creature's soul. The triggering creature must succeed at a DC 34 Will save or its soul becomes trapped within the death coach's interior. A creature whose soul has been collected can't be restored to life while the soul remains in the death coach by any means short of a 10th-level spell, such as miracle. Eventually, the death coach grinds the soul down into raw spiritual essence, typically several hours later. At this point, restoring the soul to life is slightly easier, requiring a spell or ritual of 8th level or higher. If a death coach with a collected soul is slain before the soul is completely dissolved, the creature's soul returns to its body, allowing it to be returned to life normally. A death coach can choose not to dissolve a collected soul, though it usually has no reason to keep the soul intact.
Speed 60 feet, fly 60 feet; soulbound gallop
Melee incorporeal wheel +30 (agile, magical), Damage 3d12+8 negative
Divine Innate Spells DC 34; 7th finger of death (×2); 6th agonizing despair (×2); 3rd fear; 2nd death knell (×3)
Soulbound Gallop When a death coach has Collected a Soul, its Speeds double.
Trample Large or smaller, incorporeal wheel, DC 34
Book of the Dead, page 87.
Open Death Coach in the interactive creatures list or browse all creatures starting with D.