CREATURE 19
Female half-elf afflicted guard captain
Perception +35
Languages Common, Elven, Sylvan, Utopian; convergent link
Skills Athletics +32, Diplomacy +35, Intimidation +33, Survival +30
Str +5 Dex +0 Con +4 Int +3 Wis +3 Cha +6
Items +2 greater striking bastard sword, +2 greater resilient chain mail, +2 greater striking composite longbow (20 arrows), key to strongbox in area A10
Convergent Link Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes. This has the effects of telepathy with a range of 300 feet, but requires line of sight.
AC 41; Fort +33, Ref +29, Will +32
HP 440; Weaknesses chaotic 20
Disrupted Link While Morekrar is confused, fascinated, or frightened, she loses her innate spells and her convergent link and convergent tactics abilities.
Speed 25 feet
Melee bastard sword +34 (magical, two-hand d12), Damage 3d8+11 slashing plus convergent tactics
Melee composite longbow +29 (deadly 2d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 3d8+11 piercing plus convergent tactics
Divine Innate Spells DC 39, attack +31; 10th divine wrath (lawful only); 2nd calm emotions (at will), telekinetic maneuver (at will); Cantrips (10th) shield, telekinetic projectile
Convergent Calm When Morekrar casts calm emotions, creatures controlled by the convergence lattice automatically fail their saving throws against the effect, but they can still use hostile actions against creatures who aren't controlled by the convergence lattice. Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her.
Convergent Tactics Morekrar's attacks (including telekinetic projectile) deal an extra 4d8 damage to creatures within reach of one of her allies who has convergent tactics.
Open Convergent Morekrar Faleitriasoud in the interactive creatures list or browse all creatures starting with C.