Convergent Morekrar Faleitriasoud

CREATURE 19

unique ln medium elf human humanoid 

Female half-elf afflicted guard captain

Perception +35

Languages Common, Elven, Sylvan, Utopian; convergent link

Skills Athletics +32, Diplomacy +35, Intimidation +33, Survival +30

Str +5 Dex +0 Con +4 Int +3 Wis +3 Cha +6

Items +2 greater striking bastard sword, +2 greater resilient chain mail, +2 greater striking composite longbow (20 arrows), key to strongbox in area A10

AC  41; Fort +33, Ref +29, Will +32

HP 440; Weaknesses chaotic 20

Speed 25 feet

Melee [>] bastard sword +34 (magical, two-hand d12), Damage 3d8+11 slashing plus convergent tactics

Melee [>] composite longbow +29 (deadly 2d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 3d8+11 piercing plus convergent tactics

Divine Innate Spells DC 39, attack +31; 10th divine wrath (lawful only); 2nd calm emotions (at will), telekinetic maneuver (at will); Cantrips (10th) shield, telekinetic projectile

Convergent Calm When Morekrar casts calm emotions, creatures controlled by the convergence lattice automatically fail their saving throws against the effect, but they can still use hostile actions against creatures who aren't controlled by the convergence lattice. Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her.

Convergent Tactics Morekrar's attacks (including telekinetic projectile) deal an extra 4d8 damage to creatures within reach of one of her allies who has convergent tactics.

Extinction Curse #6: The Apocalypse Prophet, page 87.

Open Convergent Morekrar Faleitriasoud in the interactive creatures list or browse all creatures starting with C.