Charlatan

CREATURE 3

ne medium human humanoid 

Perception +6

Languages Common

Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Society +7, Stealth +8, Thievery +8, Underworld Lore +9

Str +0 Dex +3 Con +0 Int +2 Wis +1 Cha +4

Items disguise kit, lute, sap, shortsword, thieves' tools

Versatile Performance The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate.

AC  18; Fort +5, Ref +8, Will +10

HP 40

Speed 25 feet

Melee [>] shortsword +10 (agile, versatile s), Damage 1d6+2 piercing

Melee [>] sap +7 (agile, nonlethal), Damage 1d6+2 bludgeoning

Occult Spontaneous Spells DC 20, attack +10; 2nd (2 slots) charm, illusory disguise, invisibility; 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism; Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitation

Bard Composition Spells DC 19, attack +10; 1st counter performance; Cantrips (1st) inspire courage

Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures.

Gamemastery Guide, page 210.

Open Charlatan in the interactive creatures list or browse all creatures starting with C.