CREATURE 3
Perception +6
Languages Common
Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
Str +0 Dex +3 Con +0 Int +2 Wis +1 Cha +4
Items disguise kit, lute, sap, shortsword, thieves' tools
Versatile Performance The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate.
AC 18; Fort +5, Ref +8, Will +10
HP 40
Speed 25 feet
Melee shortsword +10 (agile, versatile s), Damage 1d6+2 piercing
Melee sap +7 (agile, nonlethal), Damage 1d6+2 bludgeoning
Occult Spontaneous Spells DC 20, attack +10; 2nd (2 slots) charm, illusory disguise, invisibility; 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism; Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitation
Bard Composition Spells DC 19, attack +10; 1st counter performance; Cantrips (1st) inspire courage
Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures.
Gamemastery Guide, page 210.
Open Charlatan in the interactive creatures list or browse all creatures starting with C.