CREATURE 7
Perception +18; no vision, thoughtsense (precise) 120 feet
Languages Abyssal, Aklo, Celestial, Common, Daemonic, Draconic, Infernal, Protean, Requian, Utopian; telepathy
Skills Arcana +17, Deception +15, Intimidation +15, Nature +16, Occultism +19, Religion +14, Society +17
Str +2 Dex +4 Con +3 Int +6 Wis +5 Cha +4
Collective Sense (divination, mental, occult) Caulborn are aware of all other caulborn within 300 feet, with the effects of a status spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked.
Thoughtsense (divination, mental, occult) The caulborn senses all non-mindless creatures at the listed range.
AC 24; Fort +12, Ref +15, Will +18
HP 105; Immunities visual
Speed 25 feet
Melee claw +17 (agile, finesse), Damage 2d10+5 slashing
Melee hand +17 (finesse, mental), Damage 2d12 mental
Occult Innate Spells DC 25, attack +17; 7th plane shift (self only); 4th charm, vampiric touch (×2); 3rd hypnotic pattern, mind reading (×3), paralyze; Cantrips (4th) daze, detect magic, read aura, shield
Consume Thoughts (mental) Requirements The caulborn's last action was a successful hand Strike; Effect The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a DC 25 Will save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute. Success The target is unaffected.Failure The target becomes stupefied 2 for 1 minute, and the caulborn regains 1d12 Hit Points.Critical Failure As failure, but the target is stupefied 3 for 1 minute and the caulborn regains 2d12 Hit Points. If the target was already stupefied when the caulborn used this ability, the target is also confused for 1 round.
Bestiary 3, page 94.
Open Caulborn in the interactive creatures list or browse all creatures starting with C.