Calikang

CREATURE 12

uncommon ln large humanoid 

Perception +22; darkvision, true seeing

Languages Common, Jotun

Skills Athletics +25, Intimidation +24

Str +7 Dex +4 Con +5 Int -2 Wis +2 Cha +4

Items +1 striking longsword (2)

Suspended Animation (concentrate) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.

AC  31; Fort +23, Ref +22, Will +20; +1 status to all saves vs. magic

HP 235; Immunities electricity

Energy Conversion (abjuration, arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.

Speed 35 feet

Melee [>] longsword +28 (magical, reach 10 feet, versatile p), Damage 2d8+15 slashing

Melee [>] fist +25 (agile, nonlethal, reach 10 feet), Damage 3d8+13 bludgeoning

Arcane Innate Spells DC 28; 6th chain lightning; 1st magic weapon (at will); Constant (6th) true seeing

Breath Weapon [>>] (acid, arcane, cold, electricity, evocation, fire, sonic) Frequency once per day; Effect The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.

Sixfold Flurry [>>] The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.

Bestiary 3, page 42. Expanded in LOIL. Originally in AoA5.

Open Calikang in the interactive creatures list or browse all creatures starting with C.