CREATURE 12
Perception +22; darkvision, true seeing
Languages Common, Jotun
Skills Athletics +25, Intimidation +24
Str +7 Dex +4 Con +5 Int -2 Wis +2 Cha +4
Items +1 striking longsword (2)
Suspended Animation (concentrate) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.
AC 31; Fort +23, Ref +22, Will +20; +1 status to all saves vs. magic
HP 235; Immunities electricity
Energy Conversion (abjuration, arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.
Speed 35 feet
Melee longsword +28 (magical, reach 10 feet, versatile p), Damage 2d8+15 slashing
Melee fist +25 (agile, nonlethal, reach 10 feet), Damage 3d8+13 bludgeoning
Arcane Innate Spells DC 28; 6th chain lightning; 1st magic weapon (at will); Constant (6th) true seeing
Breath Weapon (acid, arcane, cold, electricity, evocation, fire, sonic) Frequency once per day; Effect The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.
Sixfold Flurry The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.
Bestiary 3, page 42. Expanded in LOIL. Originally in AoA5.
Open Calikang in the interactive creatures list or browse all creatures starting with C.