Bugaboo

CREATURE 6

uncommon ne medium fey 

Perception +14; low-light vision

Languages Aklo, Common, Sylvan

Skills Acrobatics +15, Deception +14, Intimidation +14, Stealth +15, Thievery +13

Str +4 Dex +5 Con +3 Int -1 Wis +2 Cha +4

AC  24; Fort +11, Ref +17, Will +14

HP 95; Immunities fear; Weaknesses cold iron 6

Speed 30 feet; mobility

Melee [>] claw +15 (agile, finesse, magical), Damage 2d8+6 slashing plus striking fear

Occult Innate Spells DC 22; 3rd fear, paralyze; 2nd invisibility, knock; Cantrips (3rd) ghost sound, message

Devour Soul [>>>] (necromancy, occult) Requirements The bogey has killed a creature within the last round and is adjacent to the creature; Effect The bogey consumes the creature's soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo.

Mobility When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.

Sneak Attack The bugaboo deals 1d6 extra precision damage to flat-footed creatures.

Striking Fear (emotion, fear, mental) If a bugaboo scores a critical hit with a claw Strike, the target must attempt a DC 24 Will save. Critical Success The target is unaffected.Success The target is frightened 1.Failure The target is frightened 2.Critical Failure The target is frightened 3 and fleeing for 1 round.

Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to the bogey.

Extinction Curse #2: Legacy of the Lost God, page 78.

Open Bugaboo in the interactive creatures list or browse all creatures starting with B.