CREATURE 20
Perception +36; darkvision, scent (imprecise) 80 feet
Languages Common, Draconic, Dwarven, Elven, Gnomish, Jotun, Sylvan
Skills Acrobatics +29, Arcana +31, Athletics +35, Diplomacy +35, Medicine +36, Religion +36, Society +35
Str +9 Dex +5 Con +8 Int +7 Wis +8 Cha +5
AC 46; Fort +37, Ref +34, Will +39; +1 status to all saves vs. magic
HP 450; Immunities fire, paralyzed, sleep; Weaknesses cold 20
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 39
Attack of Opportunity Jaws only.
Extra Reaction The dragon gains 2 reactions at the start of its turn each round.
Golden Luck Trigger The gold dragon fails a saving throw. Effect The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can't use this ability again for 1d4 rounds.
Speed 60 feet, fly 200 feet, swim 60 feet
Melee jaws +38 (fire, magical, reach 20 feet), Damage 4d12+17 piercing plus 4d6 fire
Melee claw +38 (agile, magical, reach 15 feet), Damage 4d10+17 slashing
Melee tail +36 (magical, reach 25 feet), Damage 4d10+15 slashing
Melee horns +36 (agile, magical, reach 20 feet), Damage 2d12+15 piercing
Arcane Innate Spells DC 41; 10th sunburst; 3rd locate (gems only); 1st detect alignment (evil only)
Breath Weapon The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy The gold dragon makes two claw Strikes and one horns Strike in any order.
Draconic Momentum When the gold dragon scores a critical hit with a Strike, it recharges Breath Weapon.
Bestiary, page 125.
Open Ancient Gold Dragon in the interactive creatures list or browse all creatures starting with A.