Rock Hopper

Owl-faced little nomads of the asteroid belts who pedal hand-built skiffs between drifting rocks, herding void scavengers and sometimes chasing a void whale for weeks.

Setting: Spelljammer · Sources: MC7 Spelljammer Appendix I

Appearance

Gnome-sized and owlish, a rock hopper has short white fur along its back and the outsides of its limbs, a stiff crest of hair over its crown, and a small pointed nose sheathed in beak-like shell. It dresses for work in a leather kilt, stiff vest, bracers, and sandals or low boots, and carries a bag of tools plus a knife or short sword.

Combat

Rock hoppers know most void travelers outclass them and act on it without shame. They leave strangers alone unless clearly threatened, and given any way out, they take it.

Habitat and Society

These nomads seldom settle; when they do, they dig rooms and a hangar into an asteroid. A band is nearly always beside its skiff, repairing it, camping, or scouting the rocks nearby. The skiffs carry no starhelm and no magic. Crews sit on benches like oarsmen and pump pedals that drive a crank, a geared shaft, and one or two stern propellers churning the skiff's air envelope. Sages who examined the system declare it impossible, and answer the fact that it works by insisting it has no reason to. With too little air for long trips, the hoppers travel rock to rock, raising bright awnings against the sun at each stop.

Ecology

They follow free-roaming herds of void scavengers their ancestors may once have kept, harpooning gray and night scavengers for meat, brown ones for poison, and void scavengers for sport and safety. Each skiff holds a small cask of brown scavenger poison, saved mostly for void whales; the hoppers never seek these giants out but have run them down over days or weeks. Sages think some unknown power planted the race among the asteroids, and suspect its stubborn refusal to trade with the void merchants hides the answer.

More: Monsters starting with R · Spelljammer monsters · All monsters A-Z

Statistics

Climate/TerrainAsteroids
FrequencyCommon
OrganizationClan/crew
Activity CycleDay
DietOmnivore
IntelligenceAverage (8-10)
TreasureU
AlignmentLawful good
No. Appearing5-12 per skiff
Armor Class7
Movement6
Hit Dice2
THAC019
No. of Attacks1
Damage/Attack1-6
Special AttacksNil
Special DefensesMultiple bodies
Magic ResistanceNil
SizeS (3' tall)
MoraleAverage (8-10)
XP Value35
Armor Rating9
Beam Length6'
Built byRock hoppers
Cargo¼ ton
Crew12/1
Hull Points1
Keel length16'
Landing—HomeYes
Landing—WaterNo
Maneuver ClassD
Power TypePedals
Saves AsThin wood
Ship's Rating1
Standard ArmamentHarpoons
Tonnage⅓ to ½ ton
Used Primarily byRock hoppers
Built by:Rock hoppersArmor Rating:9
Used Primarily by:Rock hoppersSaves As:Thin wood
Tonnage:⅓ to ½ tonPower Type:Pedals
Hull Points:1Ship's Rating:1
Crew:12/1Standard Armament:Harpoons
Maneuver Class:DCargo:¼ ton
Landing—Home:YesKeel length:16'
Landing—Water:NoBeam Length:6'