6 feats, from Yamaraj's Grandeur to You’Re Next.
Yamaraj's Grandeur · You Failed To Account For... This! · You're Next · You're Next · You’re Next · You’Re Next
FEAT 17
Frequency once per day
You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all. You exhale a blast of icy wind and ravenous insects. This is a 30-foot cone that deals 14d6 slashing damage and 4d6 persistent slashing damage (basic Reflex save using your class DC or spell DC, whichever is higher). On a critical failure, targets also become sickened 2.
LOAG, page 32.
FEAT 16
Trigger A creature you can see targets you with an attack against your AC.
When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you. Describe a device you're attempting to use to protect yourself from the foe's attack—for instance, when attacked by a shocker lizard's shock Strike, you might pull out a specially grounded lightning rod from that time you tried to power an invention by harnessing a thunderstorm! Using an invention to defend in this way means that the attack roll for the triggering attack targets your Crafting DC instead of your AC.
Since you're using your Crafting DC instead of your AC, any penalties to your AC don't apply, but this doesn't remove any conditions or other effects that are causing you such penalties. For instance, if you were flat-footed and used an invention to defend against a sneak attack, you'd still take the extra precision damage if you were hit, even though the –2 penalty to AC from being flat-footed wouldn't apply to your Crafting DC.
Guns & Gears, page 31.
FEAT 1
Prerequisites trained in Intimidation
Trigger You reduce an enemy to 0 Hit Points.
After downing a foe, you promise another you're coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you're legendary in Intimidation, you can use this as a free action with the same trigger.
Advanced Player’s Guide, page 88.
FEAT 1
Prerequisites trained in Intimidation
Trigger You reduce an enemy to 0 hit points.
After downing a foe, you menacingly remind another foe that you're coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
Core Rulebook, page 183.
FEAT 1
Prerequisites trained in Intimidation
Trigger You reduce an enemy to 0 Hit Points.
After downing a foe, you menace another. Attempt to Demoralize a creature within 60 feet, with a +2 circumstance bonus. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
Player Core 1, page 171.
FEAT 1
Prerequisites trained in Intimidation
Trigger You reduce an enemy to 0 Hit Points.
After downing a foe, you promise another that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single gate creature that you can see and that can see you. If you’re legendary in Intimidation, you can use this as a free action with the same trigger.
Player Core 2, page 164.