Events

Events and celebrations. All 40 entries with full rules text.

Autumn's Reflection · Bebraevraes's Breath · Blossomfall Ritual · Burning Mirage · Celestial Tide · Crystal River Reflection · Desert Mirage · Driadroul Enchantment · Dusk Ember Ceremony · Echoes of Distant Mountains · Echoes of the Ancients · Echoing Forest · Festival of Silver Lights · Frost Moon Vigil · Frostwhisper Journey · Ghost Light Walk · Glacial Whirl · Glimmering Cave Ritual · Great Migration · Haunting Melody · Konourn Scab · Lightning Dancing · Luminous Horizon Meditation · Messenger Tide · Nightmare Reflection · River's Song · Sanguine Cascade · Seer's Moon Ritual · Silent Night Watch · Starlit Revelation · Stonefall Vigil · Stormpeak Trial · Strixwind Race · Sun Orchid Harvest · Sunrise Rite · The Silver Gale · Trial of the Forge · Twilight Oasis · Veil of Winter's Breath · Whispering Wind Rite

Autumn's Reflection

EVENT 8

rare downtime necromancy primal 

Applicable Skills Medicine, Nature, Religion, Society

You stand among the falling leaves of Thaebaikhil's forests for 1 week and reflect upon the eventual mortality of ageless things. The dead canopy swirls around you, suffusing your being with its decaying energy. Attempt a DC 28 check.

Critical Success You gain harm as an innate primal spell you can cast once per day, heightened to a level equal to half your level, rounded up. You lose the ability to cast the innate spell after 1 year.Success As critical success, except the spell is heightened 1 level lower (minimum 1st level). You lose the ability to cast the innate spell after 1 month.Failure The leaves slice at your body, leaving your skin raw and prone to splitting. You gain weakness to slashing damage equal to half your level for 1 week.Critical Failure You become susceptible to forces that drain your life force. You're permanently drained 1, and when you roll a failure against an effect with the necromancy trait, you get a critical failure instead. This effect has the curse trait and can be counteracted by remove curse or similar effects.

LOTG, page 113.

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Bebraevraes's Breath

EVENT 5

rare downtime fire primal 

Applicable Skills Athletics, Medicine, Nature, Survival

Whether by bad fate or intention, you're caught in the ash cloud of Bebraevraes's Crag as it releases its fumes, requiring 1 day of downtime to escape. The air scorches your lungs as you breathe, and visibility is almost nothing. The only good news is the mountain is not erupting—yet. Attempt a DC 22 check.

Critical Success The superheated air somehow proves good for your pulmonary health, keeping your chest warm. You gain cold resistance equal to half your level for 1 year.Success You manage to survive, picking up some tricks on how to navigate through smoke. You automatically succeed at the flat check to target creatures that are concealed only by smoke or fire for 1 month.Failure You escape in time to survive, but the fumes damage your lungs. You contract stage 2 of choking death, without an initial saving throw.Critical Failure Your breathing becomes ragged and susceptible to negative effects. You use the outcome one degree of success worse than the result you rolled on saving throws against inhaled poisons or effects of an inhaled or gaseous nature (such as the ash cloud and stinking cloud spells, and others as determined by the GM). You can remove this effect with a 4th-level or higher restoration spell.

LOTG, page 115.

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Blossomfall Ritual

EVENT 5

rare downtime nature primal 

Applicable Skills Nature, Medicine, Society

During the blossomfall, you meditate among blooming trees. Attempt a DC 22 check.

Critical Success You gain a +1 bonus to Medicine checks for 1 month and resistance 2 to poison.Success You gain a +1 bonus to Nature checks for 1 week.Failure The pollen bothers you, imposing a -1 penalty to Perception for 1 week.Critical Failure You develop a temporary allergy, taking a -2 penalty to Fortitude saves for 1 month.

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Burning Mirage

EVENT 6

rare downtime fire illusion 

Applicable Skills Survival, Perception, Deception

Illusions of fire play tricks on your senses. Attempt a DC 24 check.

Critical Success You gain fire resistance 3 and a +1 bonus to Deception checks for 1 month.Success You gain a +1 bonus to Perception against illusions for 1 week.Failure The heat drains you. You are fatigued for 1 day.Critical Failure The illusions confuse you, causing you to become flat-footed for 1 week.

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Celestial Tide

EVENT 7

rare divine downtime water 

Applicable Skills Religion, Athletics, Nature

As the celestial tide rises, you stand in the sacred waters to gain insight. Attempt a DC 25 check.

Critical Success You gain water breathing and a +1 bonus to Religion checks for 1 year.Success You gain water breathing for 1 week.Failure The tide leaves you fatigued, taking a -1 penalty to Constitution-based checks for 1 week.Critical Failure You become waterlogged and clumsy 1 for 1 week.

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Crystal River Reflection

EVENT 5

rare downtime occult water 

Applicable Skills Nature, Perception, Occultism

You gaze into the crystal-clear river, searching for answers. Attempt a DC 23 check.

Critical Success You gain a +1 bonus to Perception checks and water breathing for 1 month.Success The water refreshes you, granting a +1 bonus to Nature checks for 1 week.Failure The reflection unsettles you, giving you a -1 penalty to Will saves for 1 week.Critical Failure A vision haunts you, causing you to be frightened 1 when near water for 1 week.

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Desert Mirage

EVENT 6

rare downtime illusion primal 

Applicable Skills Survival, Perception, Deception

You attempt to navigate a scorching desert, but mirages toy with your senses. Attempt a DC 24 check.

Critical Success Your experience grants you resistance to environmental heat for 1 month.Success You gain a +1 bonus to Perception checks to see through illusions for 1 week.Failure The mirages disorient you, causing you to take a -1 penalty to Perception checks for 1 week.Critical Failure A powerful mirage leaves you dazed, and you are considered flat-footed for 1 week.

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Driadroul Enchantment

EVENT 8

rare downtime nature primal 

Applicable Skills Nature, Crafting, Survival

You spend a night in the enchanted Driadroul. Attempt a DC 26 check.

Critical Success You gain resistance to poison and +1 to Nature checks for 1 month.Success The wood's aura strengthens you, granting +1 to Fortitude saves for 1 week.Failure The wood's magic exhausts you, imposing a -1 penalty to Strength-based checks for 1 week.Critical Failure You are cursed, taking a -2 penalty to Survival checks for 1 month.

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Dusk Ember Ceremony

EVENT 8

rare downtime fire primal 

Applicable Skills Survival, Crafting, Nature

At dusk, you hold an ember from a sacred flame. Attempt a DC 26 check.

Critical Success You gain resistance 5 to fire and a +1 bonus to Crafting for 1 month.Success You gain fire resistance 3 for 1 week.Failure The ember singes you, imposing a -1 penalty to Dexterity-based checks for 1 week.Critical Failure You burn your hand, taking 1d4 persistent fire damage and clumsy 1 for 1 week.

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Echoes of Distant Mountains

EVENT 6

rare downtime earth primal 

Applicable Skills Athletics, Survival, Nature

You meditate on the strength of the mountains. Attempt a DC 24 check.

Critical Success You gain a +1 bonus to Athletics and Fortitude saves for 1 month.Success You gain a +1 bonus to Survival checks for 1 week.Failure The experience leaves you drained, causing a -1 penalty to Strength-based checks for 1 week.Critical Failure The weight of the mountain oppresses you, causing you to become fatigued for 1 week.

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Echoes of the Ancients

EVENT 4

rare downtime occult primal 

Applicable Skills Occultism, Religion, Society

As you meditate at an ancient ruin, the whispers of past lives drift into your mind. Attempt a DC 21 check.

Critical Success You gain insight into lost knowledge, granting you a +1 bonus to Recall Knowledge checks for 1 month.Success You recall fragmented insights, gaining a +1 bonus to Occultism checks for 1 week.Failure The echoes disorient you. You take a -1 penalty to Wisdom-based skill checks for 1 week.Critical Failure The voices overwhelm you, causing you to become frightened 1 whenever you enter ruins for 1 month.

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Echoing Forest

EVENT 3

rare downtime mental primal 

Applicable Skills Nature, Perception, Survival

While traveling through the Echoing Forest, your senses are heightened. Attempt a DC 20 check.

Critical Success You gain +2 to Perception checks to detect ambushes for 1 month.Success You gain a +1 bonus to Perception checks in forested areas for 1 week.Failure The constant sounds disorient you, giving you a -1 penalty to Perception checks for 1 week.Critical Failure The echoes become overwhelming, causing you to become deafened for 1 day.

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Festival of Silver Lights

EVENT 5

rare divine downtime light 

Applicable Skills Diplomacy, Society, Religion

You participate in the Festival of Silver Lights. Attempt a DC 23 check.

Critical Success You gain a +1 bonus to Charisma-based checks and Will saves for 1 month.Success You gain a +1 bonus to Diplomacy checks for 1 week.Failure The festival exhausts you, imposing a -1 penalty to Wisdom-based checks for 1 day.Critical Failure A mishap occurs, causing a -2 penalty to Charisma-based checks for 1 week.

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Frost Moon Vigil

EVENT 7

rare cold divine downtime 

Applicable Skills Medicine, Religion, Survival

You fast under the light of the Frost Moon. Attempt a DC 26 check.

Critical Success You gain cold resistance equal to half your level for 1 month.Success You gain a +1 bonus to Fortitude saves against cold-based effects for 1 week.Failure The cold weakens you, imposing a -1 penalty to Fortitude saves for 1 week.Critical Failure You contract a minor frostbite injury, taking a -2 penalty to Dexterity-based checks for 1 week.

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Frostwhisper Journey

EVENT 9

rare cold downtime primal 

Applicable Skills Survival, Nature, Medicine

You endure a journey across icy plains. Attempt a DC 27 check.

Critical Success You gain cold resistance and +1 to Survival checks for 1 month.Success You gain a +1 bonus to Fortitude saves against cold for 1 week.Failure The cold exhausts you, imposing a -1 penalty to Constitution-based checks for 1 day.Critical Failure You are frostbitten, taking a -2 penalty to Dexterity-based checks for 1 week.

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Ghost Light Walk

EVENT 5

rare downtime mental occult 

Applicable Skills Occultism, Society, Perception

You follow ghostly lights across a misty moor. Attempt a DC 23 check.

Critical Success You gain low-light vision and a +1 bonus to Occultism for 1 month.Success The lights guide you, granting a +1 bonus to Perception for 1 week.Failure The lights mislead you, imposing a -1 penalty to Will saves for 1 week.Critical Failure The eerie lights frighten you. You are frightened 1 whenever in dim light for 1 month.

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Glacial Whirl

EVENT 14

rare downtime illusion 

Applicable Skills Acrobatics, Performance, Society

You join the dancers of light in their concert for 1 day, following their steps as they move faster and faster. You must be quick and perceptive to keep up with the dance, gliding gracefully across the snowy fields. Attempt a DC 34 check.

Critical Success The dancers' light hangs in your eyes, allowing you to discern what's real and what's not. You gain a +1 circumstance bonus to Perception checks and Will saves against illusion effects. When you come within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check for you to disbelieve it, even if you didn't spend an action to Interact with the illusion. The lights fade from your eyes after 1 month.Success You manage to adjust fairly well to the distractions of bright light. The flat check for concealment from the dazzled condition becomes DC 3 for you for 1 month.Failure Your eyes can't keep up with the rapid movement. You concentrate too hard, and a bright afterimage of the dancers burns across your vision, causing you to become dazzled for 1 week.Critical Failure The reflection of the sun off a glacier catches you directly in the eyes as you move around. You become permanently blinded.

LOTG, page 113.

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Glimmering Cave Ritual

EVENT 3

rare darkness downtime occult 

Applicable Skills Occultism, Perception, Stealth

In a glimmering cave, you undergo a ritual of shadows. Attempt a DC 20 check.

Critical Success You gain low-light vision and a +1 bonus to Stealth checks in dim light for 1 month.Success You gain a +1 bonus to Stealth checks in darkness for 1 week.Failure The shadows unnerve you, imposing a -1 penalty to Will saves for 1 week.Critical Failure The darkness overwhelms you, causing you to become frightened 1 whenever in darkness for 1 month.

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Great Migration

EVENT 6

rare downtime primal 

Applicable Skills Athletics, Nature, Stealth, Survival

You run with the mass of lion prides for 1 week, doing your best to keep up with their loping strides. As you do so, the thrill of their wild freedom overtakes you, and you become more like a predatory cat with each step. Attempt a DC 24 check.

Critical Success Your predatory senses heighten to an intense degree. You gain a +1 circumstance bonus to Nature and Stealth checks and gain scent as an imprecise sense with a range of 60 feet. Your instincts remain sharpened for 1 year.Success Your senses heighten, and you gain a greater understanding of natural predators. As critical success, except you don't gain scent and your senses are heightened for only 1 month.Failure Keeping up with the prides proves too difficult for you, and you injure yourself. You take a −10-foot penalty to your Speeds for 1 week.Critical Failure Your meddling causes several cubs to become injured, something that weighs on your conscience. You can't use the Command an Animal action and take a −2 circumstance penalty on Nature checks; both of these effects last for 1 month.

LOTG, page 112.

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Haunting Melody

EVENT 4

rare downtime mental occult 

Applicable Skills Performance, Society, Occultism

You hear a melody that pulls at your emotions, and you join in. Attempt a DC 21 check.

Critical Success You gain a +1 bonus to Will saves against fear for 1 month.Success The melody comforts you, granting a +1 bonus to Performance for 1 week.Failure The melody unsettles you, causing you to be frightened 1 for 1 day.Critical Failure You become haunted by the melody, taking a -2 penalty to mental saves for 1 week.

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Konourn Scab

EVENT 8

rare abjuration downtime evil 

Applicable Skills Athletics, Occultism, Religion

Though the Khaekhor was closed by the Fifth Crusade in 4713 ar, the repercussions still linger in the Konourn Scar. At the site of the portal's closing, a much smaller tear blinks in and out of existence for a week every 3 years. You spend a week to ward the area with binding symbols and other methods to contain any demons that might escape. Attempt a DC 28 check.

Critical Success You harvest a sun orchid and become invigorated by contact with the flower. While invigorated, you regain your maximum Hit Points when taking a full night's rest. Additionally, you gain a +2 circumstance bonus to saving throws against effects that cause the clumsy, drained, or enfeebled condition. This invigorating feeling lasts for 1 year.Success As critical success, but you don't gain the bonus to saving throws.Failure You aren't able to find a sun orchid and instead stumble upon a danger of the desert. Your party faces a severe encounter as determined by the GM; encounters occur once for each character who experienced a failure result, including an additional encounter for each character who Aided a failed result.Critical Failure Your search comes up empty, and you fail to take precautions against the heat of the desert. As failure, but you become fatigued before the encounter begins.

LOTG, page 114.

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Lightning Dancing

EVENT 3

rare downtime electricity primal 

Applicable Skills Acrobatics, Nature, Survival

You stand around the obelisk for 1 week, waiting for the wellspring to overflow and hopefully dodge the lightning that follows. It's ill-advised, but so is the adventuring life. Attempt a DC 20 check.

Critical Success Static electricity suffuses your limbs, arcing electricity over objects you touch. Your Strikes with melee weapons and unarmed attacks deal 1d4 additional persistent electricity damage for 1 year.Success The practice gained from jumping between lightning bolts is surprisingly useful. You gain a +1 circumstance bonus to saves against effects with the electricity trait.Failure The lightning strikes you, charging your body with a magnetic pull. You take a −2 circumstance penalty to AC against attacks made with a metal weapon, as determined by the GM. Additionally, you're considered to be wearing armor for the purpose of effects such as shocking grasp that present additional danger to creatures wearing metal armor. Your magnetized state remains for 1 week.Critical Failure You're struck by a particularly strong bolt of lightning, leaving you with astraphobia. Whenever you take electricity damage, you must also succeed at a Will save against the DC of the damaging effect. On a failure, you become frightened 2 (frightened 3 on a critical failure). It takes at least a month of downtime spent on incremental therapy to remove this effect.

LOTG, page 114.

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Luminous Horizon Meditation

EVENT 6

rare astral divine downtime 

Applicable Skills Astrology, Religion, Perception

You meditate at the horizon’s edge at dawn. Attempt a DC 24 check.

Critical Success You gain +1 to Perception checks and the ability to cast Detect Magic once per day for 1 month.Success You gain a +1 bonus to Perception checks for 1 week.Failure The glare of the light impairs you, imposing a -1 penalty to Perception for 1 day.Critical Failure The intense light blinds you temporarily. You take a -2 penalty to all Perception checks for 1 week.

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Messenger Tide

EVENT 10

rare downtime occult water 

Applicable Skills Athletics, Occultism, Society, Survival

You wade deep into the Messenger Tide, diving below the surface for as long as you can each day for 1 week. Something in the aqueous dark calls out to you, beckoning you to hear what it has to say. Attempt a DC 29 check.

Critical Success You gain understanding of the full message. You gain the ability to breathe water, imprecise wavesense with a range of 60 feet, and the amphibious trait. The benefits last for 1 year.Success You learn some of the secrets the entity in the water sought to impart. As critical success, except you don't gain wavesense. The benefits last for 1 month.Failure The voice from the deep confuses your perception of speech with its message, causing you to speak in snippets of odd languages and strange sounds. You must attempt a DC 5 flat check when using any ability or effect with the auditory or linguistic traits or the effect fails. This effect lasts for 1 month.Critical Failure The tides are displeased with your lack of understanding, weighing down your body in water. You automatically fail all Athletics checks to Swim for the next month.

LOTG, page 115.

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Nightmare Reflection

EVENT 8

rare downtime mental occult 

Applicable Skills Occultism, Medicine, Society

You confront a mirror that shows your darkest fears. Attempt a DC 27 check.

Critical Success You overcome your fears, gaining a +1 bonus to Will saves for 1 month.Success You gain a +1 bonus to Will saves against fear effects for 1 week.Failure The reflection haunts you, causing you to become frightened 1 for 1 week.Critical Failure You suffer intense psychological trauma, taking a -2 penalty to Will saves for 1 month.

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River's Song

EVENT 5

rare downtime nature water 

Applicable Skills Athletics, Nature, Society

You meditate by a river's edge, hoping to learn its secrets. Attempt a DC 23 check.

Critical Success You gain a swim speed equal to half your speed for 1 month.Success You gain a +1 bonus to Athletics checks while swimming for 1 week.Failure The river’s current tests you, causing you to take a -1 penalty to Athletics checks for 1 week.Critical Failure A mishap in the water leaves you fatigued for 1 day.

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Sanguine Cascade

EVENT 6

rare downtime necromancy occult 

Applicable Skills Medicine, Occultism, Religion

You walk the streets as the blood rains pour down on you for 1 day. The water is sticky and begins to seep through your clothes and into your skin. Attempt a DC 24 check.

Critical Success You gain a taste for blood that invigorates you at the mere scent. Whenever a creature within 30 feet takes persistent bleed damage from one of your abilities or effects, you gain temporary Hit Points equal to the damage dealt or half your level, whichever is lower. These temporary Hit Points remain for 1 minute. You gain the temporary Hit Points whenever the creature takes the damage, not when you inflict the persistent bleed on them. This effect lasts for 1 week.Success The rain is pleasantly fortifying, giving you a sense of vigor. Creatures gain a +2 circumstance bonus to checks to Treat your Wounds. This effect lasts for 1 week.Failure Something in the rain is wrong. You feel as if your body wants to shed itself of blood. You gain weakness to persistent bleed damage equal to half your level for 1 week.Critical Failure Your vitality appears to have been torn from you. You become drained 2. As long as the drained condition persists, you take a −2 circumstance penalty to curses, diseases, and poisons. Reducing this drained condition by 1 requires 1 week of rest.

LOTG, page 112.

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Seer's Moon Ritual

EVENT 8

rare astral divine downtime 

Applicable Skills Religion, Perception, Occultism

Under a rare moon, you seek visions of the future. Attempt a DC 26 check.

Critical Success You gain a +1 bonus to Perception and can cast Augury once per week for 1 month.Success You gain a +1 bonus to Religion checks for 1 week.Failure The vision tires you, imposing a -1 penalty to Wisdom-based checks for 1 day.Critical Failure A troubling vision plagues you, giving you a -2 penalty to Will saves for 1 month.

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Silent Night Watch

EVENT 4

rare downtime mental stealth 

Applicable Skills Stealth, Perception, Society

You keep vigil in absolute silence, observing the night. Attempt a DC 22 check.

Critical Success You gain a +1 bonus to Stealth checks and low-light vision for 1 month.Success You gain a +1 bonus to Perception checks in low-light conditions for 1 week.Failure The silence weighs on you, causing you to take a -1 penalty to Perception for 1 day.Critical Failure You are disturbed by unseen movements, taking a -2 penalty to Perception checks for 1 week.

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Starlit Revelation

EVENT 5

rare astral divine downtime 

Applicable Skills Astrology, Religion, Nature

You spend a night under the stars seeking divine insight. Attempt a DC 23 check.

Critical Success You gain a temporary ability to cast Augury once per day for 1 month.Success The stars align, granting you a +1 circumstance bonus to Religion checks for 1 week.Failure You gain no particular insight, but feel drained. You take a -1 penalty to Intelligence-based checks for 1 week.Critical Failure A troubling vision haunts you, imposing a -2 penalty to Will saves for 1 week.

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Stonefall Vigil

EVENT 6

rare downtime earth primal 

Applicable Skills Athletics, Survival, Perception

You hold vigil as stones fall from the cliffs. Attempt a DC 24 check.

Critical Success You gain resistance 3 to bludgeoning damage and a +1 bonus to Athletics for 1 month.Success You gain a +1 bonus to Perception for 1 week.Failure The vigil tires you. You are fatigued for 1 day.Critical Failure A stone strikes you, taking 1d6 bludgeoning damage and clumsy 1 for 1 week.

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Stormpeak Trial

EVENT 10

rare air downtime primal 

Applicable Skills Athletics, Survival, Nature

You climb to the peak of a storm-ravaged mountain. Attempt a DC 29 check.

Critical Success You gain a +1 bonus to Athletics and resistance 3 to air-based attacks for 1 month.Success You gain a +1 bonus to Survival in mountainous regions for 1 week.Failure The climb exhausts you. You are fatigued for 1 day.Critical Failure A fall injures you, taking 1d6 bludgeoning damage and clumsy 1 for 1 week.

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Strixwind Race

EVENT 14

rare air downtime primal 

Applicable Skills Acrobatics, Nature, Survival

Through magical means or by locating a workable path through Devil's Perch, you dash alongside the rapid winds for 1 week. As you do so, the unknown power that gives them strength seems to surround you. Attempt a DC 34 check.

Critical Success Even without wings of your own, the streams of air manage to lift you off the ground. You gain a fly Speed equal to your Speed for 1 week.Success The winds cling to your feet, even after you leave them behind. You gain resistance equal to your level against falling damage for 1 year.Failure The sound of rushing air sticks in your ears, disrupting your hearing. You're deafened, except the flat check to perform an action with the auditory trait is even harder than usual, with a DC of 11 instead of 5. This effect lasts for 1 week.Critical Failure A bothersome gust begins to follow you, cropping up at the worst of times and skewing your aim. You take a −2 status penalty to all attack rolls for 1 month.

LOTG, page 115.

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Sun Orchid Harvest

EVENT 12

rare alchemical downtime necromancy primal 

Applicable Skills Crafting, Nature, Plant Lore, Survival

Following the signs of a new blooming of sun orchids, you scour the heart of the Fifalavadn desert for any sign of the flowers for 1 week. Once found, care must be taken to harvest it correctly. Contact with the life-giving flower can boost your life force. Attempt a DC 32 check.

Critical Success You close the portal, and Laisouvis blesses you for assisting in the defense of her forces. You can cast lay on hands once per day as a divine innate spell. The spell is automatically heightened to half your level. You also gain a +1 circumstance bonus to saving throws against effects originating from demons. This benefit lasts for 1 month.Success You manage to seal the tear. The experience helps you steel yourself against demons. You gain a +1 circumstance bonus to saving throws against effects originating from demons for 1 week.Failure You become afflicted with Abyssal energies. You gain a weakness to cold iron and good damage equal to half your level for 1 week. During that time, you take good damage regardless of your alignment.Critical Failure The Abyss flows through you for a moment, catching the attention of others. You gain a weakness to cold iron and good damage equal to your level for 1 month. During that time, you take good damage regardless of your alignment. In addition, a demon takes notice of you and can use plane shift once to arrive at your location.

LOTG, page 113.

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Sunrise Rite

EVENT 9

rare divine downtime light 

Applicable Skills Religion, Society, Diplomacy

At dawn, you engage in a holy rite. Attempt a DC 28 check.

Critical Success You gain a +1 bonus to Diplomacy and Society checks for 1 month.Success You gain a +1 bonus to Religion checks for 1 week.Failure The ceremony leaves you fatigued for 1 day.Critical Failure The rite goes awry, imposing a -1 penalty to Charisma-based checks for 1 week.

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The Silver Gale

EVENT 6

rare air downtime primal 

Applicable Skills Acrobatics, Nature, Survival

You challenge yourself by facing the relentless winds of the Silver Gale. Attempt a DC 24 check.

Critical Success You gain resistance 3 against wind-based attacks and effects for 1 month.Success You gain a +1 bonus to Acrobatics checks in windy conditions for 1 week.Failure The winds batter you, causing you to become fatigued for 1 day.Critical Failure You are swept off your feet, taking 1d6 bludgeoning damage and becoming clumsy 1 for 1 week.

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Trial of the Forge

EVENT 8

rare downtime fire primal 

Applicable Skills Crafting, Nature, Survival

You test your mettle by enduring the fires of a sacred forge. Attempt a DC 27 check.

Critical Success You gain fire resistance 3 and a +1 bonus to Crafting checks for fire-related items for 1 month.Success You gain fire resistance 1 for 1 week.Failure You suffer minor burns, taking a -1 penalty to Dexterity-based checks for 1 week.Critical Failure Severe burns cover your hands. You take 1d4 persistent fire damage and are clumsy 1 for 1 week.

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Twilight Oasis

EVENT 7

rare downtime illusion primal 

Applicable Skills Survival, Nature, Occultism

You rest by a desert oasis that only appears at twilight. Attempt a DC 25 check.

Critical Success You gain a +2 bonus to Survival checks in desert environments for 1 month.Success The oasis refreshes you, granting a +1 bonus to Fortitude saves for 1 week.Failure The illusion fades, leaving you parched. You take a -1 penalty to Perception for 1 week.Critical Failure The mirage disorients you. You are dazzled for 1 week.

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Veil of Winter's Breath

EVENT 8

rare cold downtime primal 

Applicable Skills Survival, Nature, Medicine

You withstand a powerful winter storm, meditating in its center. Attempt a DC 27 check.

Critical Success You gain cold resistance equal to half your level and +1 to Survival checks for 1 month.Success You gain a +1 bonus to Fortitude saves against cold-based effects for 1 week.Failure The chill saps your strength, causing you to be fatigued for 1 day.Critical Failure You suffer from frostbite, taking a -2 penalty to Dexterity-based checks for 1 week.

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Whispering Wind Rite

EVENT 4

rare air downtime occult 

Applicable Skills Performance, Society, Acrobatics

You listen to whispers carried by the wind. Attempt a DC 22 check.

Critical Success You gain a +1 bonus to Acrobatics checks in windy conditions for 1 month.Success You gain a +1 bonus to Society for 1 week.Failure The whispers unsettle you, causing you to be frightened 1 for 1 day.Critical Failure The voices haunt you. You take a -2 penalty to Will saves for 1 week.

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