Creature Templates: L

1 creature templates, from Lich to Lich.

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Lich

Lich

Template

A lich can be any type of spellcaster, as long as it has the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells). To create a lich, follow these steps.

Increase the spellcaster's level by 1 and change its statistics as follows.

Lich Abilities

A lich gains the undead trait and becomes evil. Liches lose all abilities that come from being a living creature.

A lich gains the following abilities.

Darkvision

Saving Throws +1 status bonus to all saves vs. positive

Negative Healing

Rejuvenation (divine, necromancy) When a lich is destroyed, its soul immediately transfers to its phylactery. A lich can be permanently destroyed only if its phylactery is found and destroyed.

Immunities death effects, disease, paralyzed, poison, precision, unconscious

Resistances cold 20, physical 15 (except magic bludgeoning)

Frightful Presence (aura, emotion, fear, mental) A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 4.

Hand of the Lich All liches have a hand unarmed attack that deals 1d8 negative damage for every 3 levels and inflicts a paralyzing touch. This attack has the finesse trait.

Drain Phylactery [F] Frequency once per day; Effect The lich taps into its phylactery's power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's phylactery doesn't need to be present for the lich to use this ability.

Paralyzing Touch [F] (arcane, curse, incapacitation, necromancy) Frequency once per day; Effect A creature damaged by the lich's hand Strike must succeed at a Fortitude save against the lich's spell DC – 4. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.

Alternate Lich Abilities

Although the abilities above are standard for a lich, you can create a more unusual lich by substituting any one of the following abilities for frightful presence, hand of the lich, Drain Phylactery, or paralyzing touch.

Blasphemous Utterances (arcane, aura, enchantment, mental) 10 feet. The lich is accompanied by a constant echo of blasphemous murmurs and tainted whispers. A creature in the aura takes a –2 circumstance penalty to saves against mental effects and can't take actions that have the concentrate trait unless they succeed at a DC 10 flat check. Failing this check wastes the action.

Cold Beyond Cold The lich's hand Strike deals cold damage instead of negative, and instead of being paralyzed, the target is slowed 2. A successful Fortitude save reduces this to slowed 1 (or negates it on a critical success).

Dark Deliverance The lich has resistance to positive equal to its level.

Siphon Life [R] Trigger The lich deals damage with its hand Strike. Effect The lich regains Hit Points equal to half the damage dealt.

Void Shroud (aura, death, necromancy) 30 feet. The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich's constant hunger. Living creatures in the emanation take a –2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the doomed 1 condition unless it succeeds at a Will save against the lich's spell DC – 4.

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