CREATURE 2
Perception +8; darkvision, scent (imprecise) 30 feet
Languages Aklo, Common, Undercommon; telepathy 100 feet
Skills Acrobatics +8, Arcana +8, Deception +9, Occultism +8, Society +8
Str -1 Dex +4 Con +2 Int +4 Wis +2 Cha +3
Items dagger, shortbow (30 arrows)
AC 18; Fort +6, Ref +8, Will +8 (+4 status vs. mental)
HP 25
Speed 25 feet
Melee fangs +10 (finesse), Damage 1d6+1 piercing plus serpentfolk venom
Melee dagger +10 (agile, finesse, versatile s), Damage 1d4+1 piercing plus serpentfolk venom
Ranged shortbow +10 (deadly 1d10, range increment 60 feet), Damage 1d6+2 piercing plus serpentfolk venom
Occult Innate Spells DC 18; 4th suggestion; 2nd mirror image (at will); 1st illusory disguise (at will), ventriloquism (at will)
Serpentfolk Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Bestiary 2, page 237.
Open Zyss Serpentfolk in the interactive creatures list or browse all creatures starting with Z.