Ziafias Poltergeist

CREATURE 12

rare le medium incorporeal spirit undead 

Perception +20; darkvision

Languages Dwarven, Necril

Skills Acrobatics +25, Intimidation +24, Stealth +25

Str -5 Dex +7 Con +2 Int -1 Wis +4 Cha +5

Site Bound The Ziafias poltergeists cannot travel more than 120 feet from area F2.

AC  33; Fort +18, Ref +25, Will +22

HP 180, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance against non-magical)

Natural Invisibility A poltergeist is naturally invisible. It becomes visible only when it uses Frighten.

Rejuvenation (necromancy, occult) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. These Ziafias poltergeists no longer rejuvenate once King Viadrair no longer exists as an undead ruler of Ziafias.

Telekinetic Defense [R] Trigger A creature approaches within 10 feet of the poltergeist. Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Speed fly 30 feet

Ranged [>] telekinetic object +27 (evocation, magical, occult, range increment 60 feet), Damage 4d12 bludgeoning, piercing, or slashing (depending on object)

Occult Innate Spells DC 33, attack +27; 6th telekinetic haul (at will), telekinetic maneuver (at will); Cantrips (6th) mage hand

Frighten [>] (concentrate, emotion, fear, incapacitation, mental) Requirements The poltergeist must be invisible. Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 33 Will save, becoming frightened 2 on a failure. On a critical failure, it's also fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm [>>] (concentrate, evocation, occult) The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.

  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a –2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 6d12. It deals 2d12 damage on a failure, and no damage on a critical failure.

Age of Ashes #4: Fires of the Haunted City, page 43.

Open Ziafias Poltergeist in the interactive creatures list or browse all creatures starting with Z.