CREATURE 12
Perception +23; darkvision
Languages Common, Necril
Skills Athletics +25, Deception +25, Diplomacy +27, Society +19, Stealth +22
Str +5 Dex +4 Con +0 Int +1 Wis +5 Cha +7
Items breastplate, +1 striking morningstar, sling with 20 bullets
Little Favors (mental, occult) Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).
AC 33; Fort +18, Ref +22, Will +24
HP 210, rejuvenation; Immunities death effects, disease
Rejuvenation (necromancy, occult) When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
Zealous Restoration A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks. (See page 9 for an example of zeal-damned ghoul statistics.)
Speed 25 feet
Melee morningstar +24 (magical, versatile p), Damage 2d6+9 bludgeoning plus 2d6 chaotic and 2d6 negative
Ranged sling +24 (propulsive, range increment 50 feet, reload 1), Damage 1d6+6 bludgeoning plus 2d6 chaotic and 2d6 negative
Occult Innate Spells DC 33; 6th dominate, zealous conviction; 5th hallucination, subconscious suggestion; 4th veil; 3rd enthrall; 2nd illusory creature (at will)
Occult Ritual DC 33; geas.
AoE5, page 87.
Open Zealborn in the interactive creatures list or browse all creatures starting with Z.