CREATURE 10
Variant ghouls (Bestiary 169, page 87)
Perception +21; darkvision
Languages Common, Necril
Skills Acrobatics +22, Athletics +20, Deception +18, Stealth +22
Str +4 Dex +6 Con +3 Int +0 Wis +3 Cha +2
AC 29; Fort +19, Ref +22, Will +19
HP 175, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Melee jaws +22 (finesse), Damage 2d6+8 piercing plus 1d6 chaotic, 1d6 negative, ghoul fever, and paralysis
Melee claws +22 (agile, finesse), Damage 2d4+8 slashing plus 1d6 chaotic, 1d6 negative, and paralysis
Consume Flesh (manipulate) As ghoul, but the zealdamned ghoul can consume only the flesh of corpses of evil or chaotic creatures and regains 6d6 hit points.
Ghoul Fever (disease) As ghoul, but DC 27 and the victim rises as a zeal-damned ghoul.
Paralysis (incapacitation, occult, necromancy) As ghoul, but DC 27.
Swift Leap (move) As ghoul.
AoE5, page 9.
Open Zeal-damned Ghoul in the interactive creatures list or browse all creatures starting with Z.