CREATURE 10
Perception +18; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Sylvan
Skills Acrobatics +18, Athletics +21, Deception +17, Intimidation +19, Nature +22, Stealth +18 (+22 in forests), Survival +16
Str +6 Dex +2 Con +5 Int +2 Wis +4 Cha +3
AC 30; Fort +21, Ref +16, Will +20
HP 195; Immunities poison, paralyzed, sleep; Weaknesses fire 5
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 27. Animals, fungi, and plants take a –2 circumstance penalty to the save.
Fed by Water (healing, necromancy, primal) Frequency once per hour; Trigger The forest dragon is targeted with a water spell or effect; Effect The forest dragon gains 30 temporary Hit Points.
Speed 40 feet, fly 100 feet; woodland stride
Melee jaws +23 (reach 10 feet), Damage 2d10+12 piercing plus 1d6 poison
Melee claw +23 (agile), Damage 2d8+12 slashing plus Grab
Melee tail +23 (reach 20 feet), Damage 2d8+12 bludgeoning plus Grab
Primal Innate Spells DC 29; 3rd fear (animals, fungi, and plants only); 2nd entangle; Cantrips (2nd) know direction; Constant (1st) pass without trace (forest terrain only)
Breath Weapon (evocation, primal) The dragon unleashes a swarm of insects that deals 10d6 piercing damage in a 30-foot cone (DC 29 basic Reflex save) before dispersing. A creature that critically fails is stunned 2 from the insects' venom; this is a poison effect. The dragon can't use Breath Weapon again for 1d4 rounds.
Coiling Frenzy The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Constrict 2d8+8 bludgeoning, DC 29
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Woodland Stride The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.
Bestiary 3, page 74.
Open Young Forest Dragon in the interactive creatures list or browse all creatures starting with Y.