CREATURE 2
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; rat empathy
Skills Acrobatics +8, Athletics +6 (+8 to Climb or Swim), Deception +5, Society +4, Stealth +8
Str +2 Dex +4 Con +2 Int +0 Wis +2 Cha +1
Items hand crossbow (20 bolts), leather armor, shortsword
Rat Empathy (divination, primal) The wererat can communicate with rodents.
AC 19; Fort +6, Ref +10, Will +8
HP 45; Weaknesses silver 5
Nimble Dodge Trigger The wererat is targeted with a melee or ranged attack by an attacker it can see. Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee shortsword +10 (agile, finesse, versatile s), Damage 1d6+4 piercing
Melee claw +10 (agile, finesse), Damage 1d6+2 slashing
Melee jaws +10 (finesse), Damage 1d8+2 piercing plus curse of the wererat
Ranged hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing
Change Shape (concentrate, polymorph, primal, transmutation) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet.
Curse of the Wererat (curse, necromancy, primal) Saving Throw DC 18 Fortitude.
Moon Frenzy (polymorph, primal, transmutation)
Sneak Attack The wererat deals 1d6 extra precision damage to flat-footed creatures.
Bestiary, page 329.
Open Wererat in the interactive creatures list or browse all creatures starting with W.