Wereboar

CREATURE 2

cn medium beast human humanoid werecreature 

Perception +8; low-light vision, scent (imprecise) 30 feet

Languages Common; boar empathy

Skills Acrobatics +7, Athletics +8, Intimidation +5, Survival +7

Str +4 Dex +1 Con +4 Int +0 Wis +2 Cha -1

Items dagger (2), studded leather armor

Boar Empathy (divination, primal) The wereboar can communicate with boars and pigs.

AC  18; Fort +10, Ref +5, Will +8

HP 45; Weaknesses silver 5

Ferocity [R]

Speed 25 feet

Melee [>] dagger +10 (agile, versatile s), Damage 1d4+6 piercing

Melee [>] tusk +10, Damage 1d8+6 piercing plus curse of the wereboar

Melee [>] claw +10 (agile), Damage 1d4+6 piercing

Ranged [>] dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing

Boar Charge [>>] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.

Change Shape [>] (concentrate, polymorph, primal, transmutation) Human with fist +10 for 1d4+2 bludgeoning, or boar with Speed 40 feet and tusk for 2d6+4 piercing.

Curse of the Wereboar (curse, necromancy, primal) Saving Throw DC 18 Fortitude.

Moon Frenzy (polymorph, primal, transmutation)

Bestiary 2, page 290.

Open Wereboar in the interactive creatures list or browse all creatures starting with W.