CREATURE 2
Perception +8; low-light vision, scent (imprecise) 30 feet
Languages Common; boar empathy
Skills Acrobatics +7, Athletics +8, Intimidation +5, Survival +7
Str +4 Dex +1 Con +4 Int +0 Wis +2 Cha -1
Items dagger (2), studded leather armor
Boar Empathy (divination, primal) The wereboar can communicate with boars and pigs.
AC 18; Fort +10, Ref +5, Will +8
HP 45; Weaknesses silver 5
Speed 25 feet
Melee dagger +10 (agile, versatile s), Damage 1d4+6 piercing
Melee tusk +10, Damage 1d8+6 piercing plus curse of the wereboar
Melee claw +10 (agile), Damage 1d4+6 piercing
Ranged dagger +7 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing
Boar Charge The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.
Change Shape (concentrate, polymorph, primal, transmutation) Human with fist +10 for 1d4+2 bludgeoning, or boar with Speed 40 feet and tusk for 2d6+4 piercing.
Curse of the Wereboar (curse, necromancy, primal) Saving Throw DC 18 Fortitude.
Moon Frenzy (polymorph, primal, transmutation)
Bestiary 2, page 290.
Open Wereboar in the interactive creatures list or browse all creatures starting with W.