Weapon Master

CREATURE 13

uncommon n medium human humanoid 

Perception +23

Languages Morouvaem, Moriakrik

Skills Acrobatics +23, Athletics +26, Intimidation +22, Survival +24, Warfare Lore +23

Str +5 Dex +2 Con +4 Int +2 Wis +3 Cha +1

Items +2 greater striking katana, +1 striking sling, +1 resilient studded leather

AC  33; Fort +26, Ref +22, Will +24

HP 250

Attack of Opportunity [R]

Speed 25 feet

Melee [>] katana +28 (deadly d8, magical, two-hand d10, versatile p), Damage 3d6+11 slashing

Ranged [>] sling +22 (magical, propulsive, range increment 50 feet, reload 1), Damage 2d6+11 bludgeoning

Dueling Expertise The weapon master deals an extra 2d10 damage to creatures that are not adjacent to any allies or other foes.

Swift Blow [>>] (flourish) Requirements The weapon master is not wielding a weapon; Effect The weapon master Interacts to draw a melee weapon without triggering reactions and makes a Strike with that weapon. The target is flat-footed against this Strike. The weapon master deals an extra 2d8 persistent bleed damage with the Strike.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 23.

Open Weapon Master in the interactive creatures list or browse all creatures starting with W.