Vruthaitrar

CREATURE 13

uncommon ne large undead 

Perception +22; darkvision

Languages Common, Jotun, Necril

Skills Acrobatics +19, Arcana +27, Athletics +25, Intimidation +23, Stealth +21 (+25 in rocky terrain)

Str +6 Dex +2 Con +4 Int +5 Wis +3 Cha +4

Items +1 striking greater staff of necromancy

AC  34; Fort +21, Ref +21, Will +22; +1 status to all saves vs. positive

HP 200, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 20, physical 15 (except magic bludgeoning)

Catch Rock [R]

Speed 35 feet

Melee [>] staff +26 (two-hand d8), Damage 2d4+12 bludgeoning

Melee [>] hand +25 (magical), Damage 4d8 negative plus paralyzing touch

Ranged [>] rock +25 (brutal, range increment 120 feet), Damage 2d6+12 bludgeoning

Arcane Prepared Spells DC 34, attack +26; 7th cone of cold, eclipse burst; 6th chain lightning, dispel magic, flesh to stone; 5th black tentacles, cloudkill, fireball; 4th fly, lightning bolt, phantasmal killer; 3rd blindness, paralyze, slow; 2nd magic missile, mirror image, telekinetic maneuver; 1st grim tendrils, ray of enfeeblement (×2); Cantrips (7th) acid splash, detect magic, mage hand, ray of frost, read aura, shield

Bones of Stone [>] (arcane, earth, necromancy) Frequency once per round; Requirements The target is standing on or adjacent to a stone surface. Effect Vruthaitrar calls upon unquiet spirits within the land, causing a giant skeletal arm made of jagged stone to reach out of a stone surface adjacent to a creature within 60 feet. Vruthaitrar makes a hand Strike against the target via this stone arm rather than using his own hand. If the Strike hits, it deals 4d6 additional bludgeoning damage.

Drain Phylactery [R] Frequency once per day; Effect Vruthaitrar taps into his phylactery's power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of his prepared spells. His phylactery doesn't need to be present for him to use this ability.

Paralyzing Touch (arcane, curse, incapacitation, necromancy) A creature damaged by Vruthaitrar's hand Strike must succeed at a DC 29 Fortitude save. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.

Steady Spellcasting If another creature's reaction would disrupt Vruthaitrar's spellcasting action, Vruthaitrar attempts a DC 15 flat check. If he succeeds, his action isn't disrupted.

Age of Ashes #2: Cult of Cinders, page 52.

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