Vanara Disciple

CREATURE 1

uncommon lg medium humanoid vanara 

Perception +6; low-light vision

Languages Common, Sylvan, Vanara

Skills Acrobatics +7, Athletics +4, Stealth +7

Str +1 Dex +4 Con +0 Int +1 Wis +3 Cha +0

Items bo staff, javelins (3)

Prehensile Tail The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.

AC  19; Fort +5, Ref +9, Will +8

HP 16

Speed 25 feet, climb 15 feet

Melee [>] fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d6+1 bludgeoning

Melee [>] bo staff +4 (parry, reach 10 feet, trip), Damage 1d8+1 bludgeoning

Ranged [>] javelin +7 (thrown 30 feet), Damage 1d6+1 piercing

Divine Innate Spells DC 13; 1st pest form (monkey only)

Flurry of Blows [>] Frequency once per round; Effect The vanara disciple makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Spring Up [>>] Requirements The vanara disciple is prone; Effect The vanara Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.

Bestiary 3, page 286. Expanded in LOIL.

Open Vanara Disciple in the interactive creatures list or browse all creatures starting with V.