CREATURE 6
Perception +17; darkvision
Languages Common, Necril, plus one regional language
Skills Acrobatics +13, Athletics +15, Deception +14, Diplomacy +14, Intimidation +16, Society +14, Stealth +13
Str +5 Dex +3 Con +2 Int +2 Wis +4 Cha +4
Items leather armor, +1 rapier
Children of the Night (divine, enchantment, mental)
AC 24; Fort +11, Ref +14, Will +17
HP 65, coffin restoration, fast healing 7, negative healing; Immunities poison, death effects, disease, paralyze, sleep; Weaknesses vampire weaknesses; Resistances physical 7 (except magical silver)
Mist Escape
Speed 25 feet, climb 25 feet
Melee rapier +17 (deadly 1d8, disarm +1), Damage 1d6+11 piercing
Melee claw +17 (agile), Damage 1d8+8 slashing plus Grab
Change Shape (concentrate, divine, polymorph, transmutation) Giant bat with fangs +15 for 1d8+9 piercing.
Create Spawn (divine, downtime, necromancy)
Dominate (divine, enchantment, incapacitation, mental, visual) DC 22
Drink Blood (divine, necromancy) When Drinking Blood, the vampire regains 10 HP.
Turn to Mist (concentrate, divine, transmutation)
Open Vampire Count in the interactive creatures list or browse all creatures starting with V.