Vampire Count

CREATURE 6

ce medium undead vampire 

Perception +17; darkvision

Languages Common, Necril, plus one regional language

Skills Acrobatics +13, Athletics +15, Deception +14, Diplomacy +14, Intimidation +16, Society +14, Stealth +13

Str +5 Dex +3 Con +2 Int +2 Wis +4 Cha +4

Items leather armor, +1 rapier

Children of the Night (divine, enchantment, mental)

AC  24; Fort +11, Ref +14, Will +17

HP 65, coffin restoration, fast healing 7, negative healing; Immunities poison, death effects, disease, paralyze, sleep; Weaknesses vampire weaknesses; Resistances physical 7 (except magical silver)

Mist Escape [F]

Speed 25 feet, climb 25 feet

Melee [>] rapier +17 (deadly 1d8, disarm +1), Damage 1d6+11 piercing

Melee [>] claw +17 (agile), Damage 1d8+8 slashing plus Grab

Change Shape [>] (concentrate, divine, polymorph, transmutation) Giant bat with fangs +15 for 1d8+9 piercing.

Create Spawn (divine, downtime, necromancy)

Dominate [>>] (divine, enchantment, incapacitation, mental, visual) DC 22

Drink Blood [>] (divine, necromancy) When Drinking Blood, the vampire regains 10 HP.

Turn to Mist [>] (concentrate, divine, transmutation)

Bestiary, page 320. Expanded in LOIL.

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