Urdefhan Lasher

CREATURE 7

ne medium humanoid urdefhan 

Perception +16; greater darkvision

Languages Aklo, Daemonic, Undercommon

Skills Athletics +17, Intimidation +13, Religion +14, Survival +14

Str +5 Dex +3 Con +4 Int +0 Wis +3 Cha +2

Items chain shirt, +1 striking shauth lash (page 73)

AC  24; Fort +17, Ref +14, Will +16

HP 120, negative healing; Immunities death effects, disease, fear; Weaknesses positive 5

Necrotic Decay (divine, necromancy, negative) As urdefhan warrior (Bestiary 2 272), but DC 24 and 7d6 negative damage.

Speed 25 feet

Melee [>] shauth lash +18 (deadly d8, trip), Damage 2d8+7 slashing plus Grab and Wicked Bite

Melee [>] jaws +17, Damage 2d6+7 plus Wicked Bite

Divine Innate Spells DC 22, attack +14; 3rd paralyze; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement

Constrict [>] 1d8+7 slashing, DC 25

Shauth Seize The lasher gains the Grab ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes.

Wicked Bite [>] As urdefhan warrior (Bestiary 2 272), but DC 25 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure).

Abomination Vaults #3: Eyes of Empty Death, page 84.

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