CREATURE 7
Perception +16; greater darkvision
Languages Aklo, Daemonic, Undercommon
Skills Athletics +17, Intimidation +13, Religion +14, Survival +14
Str +5 Dex +3 Con +4 Int +0 Wis +3 Cha +2
Items chain shirt, +1 striking shauth lash (page 73)
AC 24; Fort +17, Ref +14, Will +16
HP 120, negative healing; Immunities death effects, disease, fear; Weaknesses positive 5
Necrotic Decay (divine, necromancy, negative) As urdefhan warrior (Bestiary 2 272), but DC 24 and 7d6 negative damage.
Speed 25 feet
Melee shauth lash +18 (deadly d8, trip), Damage 2d8+7 slashing plus Grab and Wicked Bite
Melee jaws +17, Damage 2d6+7 plus Wicked Bite
Divine Innate Spells DC 22, attack +14; 3rd paralyze; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement
Constrict 1d8+7 slashing, DC 25
Shauth Seize The lasher gains the Grab ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes.
Wicked Bite As urdefhan warrior (Bestiary 2 272), but DC 25 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure).
Open Urdefhan Lasher in the interactive creatures list or browse all creatures starting with U.