Urdefhan Death Scout

CREATURE 6

ne medium humanoid urdefhan 

Perception +15; greater darkvision

Languages Aklo, Daemonic, Undercommon

Skills Acrobatics +14, Athletics +12, Intimidation +11, Stealth +14, Thievery +14

Str +2 Dex +4 Con +3 Int +0 Wis +3 Cha +1

AC  24; Fort +15, Ref +16, Will +11

HP 92, negative healing; Immunities death effects, disease, fear

Necrotic Decay (divine, necromancy, negative) As urdefhan warrior (Bestiary 2 272), but DC 23 and 6d6 negative damage.

Speed 25 feet

Melee [>] shauth blade +17 (agile, deadly d6, finesse), Damage 1d6+4 slashing plus 1d6 persistent bleed and Wicked Bite

Melee [>] jaws +16, Damage 2d6+4 piercing plus Wicked Bite

Ranged [>] necrotic bomb +16 (range increment 20 feet, splash), Damage 2d6 negative plus 2 negative splash damage (and sickened 2 on a critical hit)

Divine Innate Spells DC 21, attack +13; 4th invisibility (self only); 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement

Shauth Bite The death scout deals an additional 1d6 persistent bleed damage with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.

Sneak Attack The death scout deals an extra 2d6 precision damage to flat-footed creatures.

Wicked Bite [>] As urdefhan warrior (Bestiary 2 272) but DC 24.

Abomination Vaults #3: Eyes of Empty Death, page 84.

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