CREATURE 12
Perception +25; darkvision, lifesense (imprecise) 60 feet
Languages Common, Jotun, Necril
Skills Athletics +25, Medicine +25, Religion +25, Stealth +21
Str +7 Dex +3 Con +6 Int +3 Wis +7 Cha +4
Items +1 striking scythe, black onyx gems worth 300 gp
AC 32; Fort +22, Ref +19, Will +25
HP 255, negative healing; Immunities death effects
Speed 30 feet
Melee scythe +27 (deadly d10, magical, reach 10 feet, trip), Damage 2d10+13 slashing
Melee claw +26 (agile, reach 10 feet), Damage 3d6+13 slashing plus dooming touch
Ranged rock +24 (brutal, range increment 120 feet), Damage 3d8+13 bludgeoning
Divine Innate Spells DC 32; 5th bind undead (×3), harm (×3)
Dooming Touch (divine, necromancy) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes doomed 1.
Font of Death (divine, necromancy, negative) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals 10d8 negative energy in a 15-foot burst (DC 32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Bestiary 3, page 110.
Open Tomb Giant in the interactive creatures list or browse all creatures starting with T.