Tomb Giant

CREATURE 12

ne large giant humanoid 

Perception +25; darkvision, lifesense (imprecise) 60 feet

Languages Common, Jotun, Necril

Skills Athletics +25, Medicine +25, Religion +25, Stealth +21

Str +7 Dex +3 Con +6 Int +3 Wis +7 Cha +4

Items +1 striking scythe, black onyx gems worth 300 gp

AC  32; Fort +22, Ref +19, Will +25

HP 255, negative healing; Immunities death effects

Catch Rock [R]

Speed 30 feet

Melee [>] scythe +27 (deadly d10, magical, reach 10 feet, trip), Damage 2d10+13 slashing

Melee [>] claw +26 (agile, reach 10 feet), Damage 3d6+13 slashing plus dooming touch

Ranged [>] rock +24 (brutal, range increment 120 feet), Damage 3d8+13 bludgeoning

Divine Innate Spells DC 32; 5th bind undead (×3), harm (×3)

Dooming Touch (divine, necromancy) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes doomed 1.

Font of Death [>>>] (divine, necromancy, negative) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals 10d8 negative energy in a 15-foot burst (DC 32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

Throw Rock [>] (page 306)

Bestiary 3, page 110.

Open Tomb Giant in the interactive creatures list or browse all creatures starting with T.