CREATURE 17
Perception +31; superior senses
Languages Common, Halfling
Skills Acrobatics +32, Crafting +26, Deception +29, Harrow Lore +28, Intimidation +29, Occultism +28, Stealth +32, Thievery +32
Str +1 Dex +7 Con +2 Int +1 Wis +5 Cha +4
Items blade of the Rabbit Prince, hardened harrow deck, tin crown
Superior Senses The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.
AC 40; Fort +27, Ref +34, Will +26
HP 315; Immunities fear
Perfect Will If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.
Halfling Luck (fortune) Frequency once per day; Trigger The Rabbit Prince fails a skill check or a saving throw; Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.
Speed 25 feet; freedom of movement, quick movements
Melee blade of the Rabbit Prince +34 (agile, finesse, magical, versatile s), Damage 3d6+13 piercing plus 2d10 persistent bleed
Ranged harrow card +34 (agile, deadly 1d10, magical, thrown 20 feet), Damage 3d4+13 piercing plus 2d10 persistent bleed
Occult Innate Spells DC 38; 9th phantasmal calamity, synesthesia; 7th resist energy; 6th baleful polymorph (at will); Constant (8th) freedom of movement
Occult Rituals DC 38; imprisonment, inveigle
Bloody Jab Whenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.
Darting Flurry The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.
Quick Movements The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.
AoE4, page 89.
Open The Rabbit Prince in the interactive creatures list or browse all creatures starting with T.