The Draivin of Steifalikhae

CREATURE 10

unique ne medium aberration time 

Hound of Tindalos hunter (Bestiary 2 146)

Perception +21; greater darkvision, lamp vision [object Object] feet

Languages Aklo (Can't Speak Any Language); telepathy 300 feet

Skills Acrobatics +22, Athletics +19, Occultism +22, Stealth +22, Survival +17 (+23 to Track)

Str +5 Dex +7 Con +3 Int +7 Wis +5 Cha +3

Lamp Vision The Draivin of Steifalikhae is specially attuned to the crystal lamps in the

Cradle of Quartz. It can sense creatures within 30 feet of any crystal lamp in the Cradle of Quartz. These lamps are marked as glowing blue dots on the map on page 42. This is a precise sense.

AC  30; Fort +17, Ref +21, Will +19

HP 150; Immunities controlled, emotion; Resistances mental 10, physical 10, poison 10

Otherworldly Mind (mental) As hound of Tindalos, but DC 29.

Ripping Gaze (aura, evocation, occult, visual) 30 feet. As hound of Tindalos, but 6d6 slashing damage and DC 29.

Vulnerable to Curved Space As hound of Tindalos.

Speed 30 feet, fly 30 feet

Melee [>] jaws +22, Damage 2d10+11 piercing

Melee [>] claw +22 (agile), Damage 2d8+11 slashing

Occult Innate Spells DC 28; 8th discern location; 4th dimensional anchor; 3rd agonizing despair, haste, slow; 2nd invisibility (at will)

Angled Entry [>] The Draivin of Steifalikhae casts a 4th-level dimension door spell, but it must transport itself into a space adjacent to an angle of 90ยบ (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16). Once per day, the hound can use this ability to plane shift to or from the Ronid, with the same restrictions on what angles next to which it can appear.

OoA2, page 39.

Open The Draivin of Steifalikhae in the interactive creatures list or browse all creatures starting with T.