Thathoubrem

CREATURE 9

unique le medium devil fiend 

Male phistophilus field commander (Bestiary 90)

Perception +19; greater darkvision

Languages Abyssal, Aklo, Celestial, Common, Infernal, Necril, Undercommon; telepathy 100 feet, tongues

Skills Acrobatics +17, Deception +21, Diplomacy +19, Intimidation +19, Legal Lore +23, Religion +19, Society +19, Thievery +18

Str +3 Dex +4 Con +3 Int +6 Wis +4 Cha +6

AC  28; Fort +18, Ref +17, Will +22; +1 status to all saves vs. magic

HP 135; Immunities fire, ward contract; Weaknesses good 10; Resistances physical 10 (except silver), poison 10

Distracting Declaration Thathoubrem keeps a few sly words at the ready to distract enemies. He always uses Deception for initiative.

Ward Contract Any signed contract Thathoubrem carries (including any draped over his horns) is immune to damage from creatures other than Thathoubrem. In addition, Thathoubrem is immune to mental effects that would make him alter, nullify, or destroy a contract.

Speed 25 feet

Melee [>] diabolic quill +21 (agile, evil, fatal 1d12, finesse, magical, reach 10 feet), Damage 2d6+9 piercing plus 1d6 evil and infernal wound

Melee [>] horn +20 (magical), Damage 3d10+9 piercing and infernal wound

Divine Innate Spells DC 30; 6th scrying (at will, see right of inspection); 5th dimension door, flame strike, locate (at will), mind probe, sending (×3), wall of force; 4th dimension door (at will), private sanctum, silence; 3rd enthrall, mind reading (at will); Cantrips (5th) detect magic; Constant (5th) tongues

Draft Contract [>>>] (conjuration, divine, manipulate) Thathoubrem produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a wish spell but fulfilled to the letter by Thathoubrem. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to Thathoubrem and to Hell. While the contract is in effect, the mortal can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, Thathoubrem knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a locate spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.

Infernal Wound (divine, necromancy) Thathoubrem's Strikes also deal 2d6 persistent bleed damage that resists attempts to heal them. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 28 counteract check or the magic fails to heal the creature.

Right of Inspection Thathoubrem can cast his innate scrying spell at will, but only to target a creature with which he has a contract, a specific creature named in a contract he has, or a descendant of any of those creatures. The outcome of the target's saving throw is one step worse than the result it rolled.

Abomination Vaults #2: Hands of the Devil, page 90.

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