Thaekhux

CREATURE 3

n medium aberration shadow 

Perception +10; darkvision

Languages Thaekhux, Shadowtongue; telepathy 100 feet

Skills Arcana +8, Athletics +6, Occultism +10, Stealth +10, Survival +8

Str +1 Dex +3 Con +1 Int +1 Wis +3 Cha +4

AC  19; Fort +6, Ref +12, Will +10

HP 45

Glow (aura, light) 20 feet. The colorful runes that decorate a thaekhux's body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical darkness as if it were magical light of the thaekhux's level.

Speed 25 feet

Melee [>] claw +12 (agile, finesse), Damage 1d10+4 piercing

Occult Innate Spells DC 19; 7th plane shift, to Shadow

Dazzling Burst [>>] (light, visual) The thaekhux causes its body to flare with intense colorful light. Non-thaekhuxs in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the thaekhux loses its glow for 24 hours; during this time it can't use.

Dazzling Burst again. A creature that attempts this save is immune to all.

Dazzling Bursts for 1 minute. Critical Success The creature is unaffected.Success The creature is dazzled for 1 round.Failure The creature is dazzled for 1 minute.Critical Failure The creature is blinded for 1 round and dazzled for 1 minute.

Double Claw [>] Frequency once per round; Effect The thaekhux makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the thaekhux's multiple attack penalty, and the penalty doesn't increase until after both attacks.

Bestiary 2, page 104.

Open Thaekhux in the interactive creatures list or browse all creatures starting with T.