Terra-cotta Garrison

CREATURE 13

n gargantuan construct troop 

Perception +22

Languages Common (Can't Speak Any Language)

Skills Athletics +26, Intimidation +23

Str +7 Dex +2 Con +6 Int +2 Wis +3 Cha +4

AC  27 (29 with shields raised); Fort +25, Ref +19, Will +20

HP 240; Immunities as; Weaknesses area damage 15, bludgeoning 10, splash damage 8

Attack of Opportunity [R]

Shield Block [R] (page 306)

Troop Defenses (page 306)

Speed 25 feet; troop movement

Form Up [>]

Raise Shields [>] The troop raises steel shields, with the effects of Raise a Shield. Strike as One [>] to [>>>] Frequency once per round; The garrison makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save). The damage depends on the number of actions. [>] 2d8 slashing damage [>>] 3d8+10 slashing damage [>>>] 4d8+13 slashing damage.

Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

Bestiary 3, page 263.

Open Terra-cotta Garrison in the interactive creatures list or browse all creatures starting with T.