CREATURE 13
Perception +22
Languages Common (Can't Speak Any Language)
Skills Athletics +26, Intimidation +23
Str +7 Dex +2 Con +6 Int +2 Wis +3 Cha +4
AC 27 (29 with shields raised); Fort +25, Ref +19, Will +20
HP 240; Immunities as; Weaknesses area damage 15, bludgeoning 10, splash damage 8
Troop Defenses (page 306)
Speed 25 feet; troop movement
Raise Shields The troop raises steel shields, with the effects of Raise a Shield. Strike as One to Frequency once per round; The garrison makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save). The damage depends on the number of actions. 2d8 slashing damage 3d8+10 slashing damage 4d8+13 slashing damage.
Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.
Bestiary 3, page 263.
Open Terra-cotta Garrison in the interactive creatures list or browse all creatures starting with T.