Terotricus

CREATURE 19

rare ce gargantuan fungus 

Perception +31; darkvision, tremorsense (imprecise) 120 feet

Languages Abyssal, Elven, Sylvan

Skills Athletics +37, Deception +32, Intimidation +35, Nature +31, Survival +31

Str +10 Dex +5 Con +9 Int -1 Wis +6 Cha +5

AC  42; Fort +34, Ref +28, Will +33; +1 status to all saves vs. magic

HP 370, regeneration 25 (deactivated by cold); Immunities controlled, disease, paralyzed, sleep; Weaknesses cold 15, cold iron 15, good 15, slashing 10; Resistances fire 15

Spore Cloud (aura, disease) 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight.

Speed 35 feet; burrow 25 feet, climb 25 feet, swim 35 feet

Melee [>] tentacle +37 (chaotic, evil, magical, reach 20 feet), Damage 4d10+16 bludgeoning plus 2d6 chaotic, 2d6 evil, and Improved Grab or Improved Push 20 feet (40 feet on a critical hit)

Ranged [>] spores +37 (chaotic, evil, magical, range increment 80 feet), Damage 4d8+6 poison plus 2d6 chaotic, 2d6 evil, spore blight, and sticky spores

Infest Environs [>>] (healing, necromancy, primal) Frequency once per day; Requirements The terotricus is in a swamp or forested area. Effect The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points.

Spore Blight (disease) Plants and fungi are immune. Saving Throw DC 40 Fortitude; Stage 1 enfeebled 2 (1 day); Stage 2 enfeebled 4 and slowed 1 (1 day); Stage 3 controlled by the terotricus (as dominate;

Sticky Spores A creature hit by a terotricus's spores must succeed at a DC 40 Reflex save or take a –10-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is immobilized until it Escapes (DC 40).

Bestiary, page 311.

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