CREATURE 2
Perception +14
Languages Common
Skills Medicine +16
Str +1 Dex +3 Con +1 Int +2 Wis +4 Cha +0
Items healer's tools, scalpel (3)
Doctor's Hand When the surgeon rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
AC 17; Fort +7, Ref +7, Will +10
HP 30
Speed 25 feet
Melee scalpel +11 (agile, versatile p), Damage 1d4+1 slashing
Ranged scalpel +11 (agile, thrown 10 feet, versatile p), Damage 1d4+1 slashing
Medical Malpractice The surgeon attempts a Medicine check against the Fortitude DC of one living creature they can see within 60 feet. On a success, the surgeon's melee Strikes deal an extra 1d6 precision damage against that creature (2d6 on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first. Using this action again designates a new target and ends the effect for any previous target. A surgeon can target an individual creature no more than once per day with this ability.
Gamemastery Guide, page 222.
Open Surgeon in the interactive creatures list or browse all creatures starting with S.